Factors affecting the formation of the motivation of children and teenagers to engage in eSports

M. Yarmolenko, Volodymyr Zhukov, Oleksandr Akishev
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Abstract

The article examines the factors affecting the formation of children and teenager’s motivation to engage in eSports. Considering the annual increase in the number of children and teenagers who are fond of gaming and later join professional eSports activities, it is interesting to investigate their motivation in order to attract more people willing to engage in this kind of sport. It will also allow to influence the effectiveness of their sports training and achieve high results. There were analyzed the main indicators of cognitive activity of children and teenagers during the game. It has been proven that 50.0% of players have a high level of motivation, 30% - medium and 20% - low. Children and teenagers are interested and enthusiastic about eSports under the influence of the following factors: gameplay; interest in the theme of the game; graphics and sound support; multiplayer mode; variety of tasks; shared experience; possibility of self-expression; positive feedback about eSports discipline. It was established that the most influential motives for children and teenagers to engage in eSports are entertainment (16 points), social (28 points) and escapism (36 points), and the least influential motives are personal (67 points), material (70 points) and health (78 points).
影响儿童和青少年参与电子竞技动机形成的因素
文章探讨了影响儿童和青少年参与电子竞技动机形成的因素。考虑到喜欢游戏并在后来加入职业电子竞技活动的儿童和青少年人数逐年增加,为了吸引更多的人愿意从事这种运动,对他们的动机进行调查是很有意义的。这也有助于影响他们的体育训练效果并取得好成绩。对儿童和青少年在比赛中的认知活动的主要指标进行了分析。结果表明,50.0% 的球员有较高的积极性,30% 的球员有中等积极性,20% 的球员有较低的积极性。儿童和青少年对电子竞技的兴趣和热情受到以下因素的影响:游戏性;对游戏主题的兴趣;图形和声音支持;多人模式;任务的多样性;共享经验;自我表达的可能性;对电子竞技纪律的积极反馈。结果表明,对儿童和青少年参与电子竞技影响最大的动机是娱乐(16 分)、社交(28 分)和逃避现实(36 分),影响最小的动机是个人(67 分)、物质(70 分)和健康(78 分)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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