Examining Turkish travellers’ non-immersive virtual heritage tour experiences through stimulus–organism–response model

IF 5.3 3区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM
Hande Akyurt Kurnaz, O. Kahraman, Alper Kurnaz, O. Atsız
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引用次数: 0

Abstract

Purpose This study aims to examine how travellers’ non-immersive virtual heritage authenticity, sense of presence and virtual tour satisfaction stimulate their behavioural intentions (continuance and travel intention) within the stimulus–organism–response model. Design/methodology/approach A questionnaire was designed to survey Turkish travellers (n = 275) participating in a virtual tour. A structural equation modelling method was used to estimate the model and test the research hypotheses. Findings Research findings revealed that four out of six hypotheses were supported. Based on the study outputs, authenticity and sense of presence impact overall travellers’ satisfaction. Furthermore, satisfaction influences continuance intention and travel intention. Originality/value The study presents a pioneering effort to investigate tourists’ non-immersive virtual heritage tour experiences in a developing destination context through a theoretical framework.
通过刺激-机体-反应模型考察土耳其游客的非沉浸式虚拟遗产旅游体验
目的本研究旨在研究在刺激--组织--反应模型中,游客的非沉浸式虚拟遗产真实性、存在感和虚拟旅游满意度如何刺激他们的行为意向(持续意向和旅游意向)。研究结果研究结果显示,六个假设中有四个得到了支持。根据研究结果,真实性和临场感会影响游客的整体满意度。原创性/价值本研究通过一个理论框架,对游客在发展中目的地的非沉浸式虚拟遗产旅游体验进行了开创性的研究。
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来源期刊
Journal of Hospitality and Tourism Technology
Journal of Hospitality and Tourism Technology HOSPITALITY, LEISURE, SPORT & TOURISM-
CiteScore
8.40
自引率
12.80%
发文量
41
期刊介绍: The Journal of Hospitality and Tourism Technology is the only journal dedicated solely for research in technology and e-business in tourism and hospitality. It is a bridge between academia and industry through the intellectual exchange of ideas, trends and paradigmatic changes in the fields of hospitality, IT and e-business. It covers: -E-Marketplaces, electronic distribution channels, or e-Intermediaries -Internet or e-commerce business models -Self service technologies -E-Procurement -Social dynamics of e-communication -Relationship Development and Retention -E-governance -Security of transactions -Mobile/Wireless technologies in commerce -IT control and preparation for disaster -Virtual reality applications -Word of Mouth. -Cross-Cultural differences in IT use -GPS and Location-based services -Biometric applications -Business intelligence visualization -Radio Frequency Identification applications -Service-Oriented Architecture of business systems -Technology in New Product Development
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