Romy Yun, Emily M He, Michelle Zuniga, Nan Guo, Ellen Y Wang, Florence Ho, Molly Pearson, Samuel T Rodriguez, Thomas J Caruso
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引用次数: 0
Abstract
Introduction: Pediatric perioperative anxiety is a significant problem during mask induction for general anesthesia. Immersive technologies, such as extended reality headsets, are a promising strategy for alleviating anxiety. Our primary aim was to investigate mask acceptance during inhalational induction utilizing augmented reality (AR). Methods: This was a prospective, matched case-control study at a quaternary academic hospital. Fifty pediatric patients using AR for mask induction were matched to 150 standard-of-care (SOC) controls. The primary outcome was measured with the Mask Acceptance Scale (MAS). Secondary outcomes of cooperation and emergent delirium (ED) were assessed. Results: MAS scores ≥2 occurred at 4% (95% CI [0, 9.4%]) with AR versus 19.3%, (95% CI [13%, 25.7%]) with SOC (RR 0.21, 95% CI [0.05, 0.84], P = .027). Ninety-eight percent of AR patients were cooperative versus 91.3% with SOC (P = .457). Zero percent had ED with AR versus 0.7% with SOC (P = 1.000). Conclusions: AR during mask induction improved mask acceptance compared to SOC. No relationship was observed between AR and cooperation or ED. Future research will investigate the integration of AR into clinical practice as a nonpharmacologic intervention.
导言:小儿围手术期焦虑是面罩诱导全身麻醉期间的一个重要问题。沉浸式技术(如扩展现实耳机)是缓解焦虑的有效方法。我们的主要目的是研究利用增强现实技术(AR)进行吸入诱导时对面罩的接受程度。方法:这是一项在一家四级学术医院进行的前瞻性、匹配病例对照研究。50 名使用增强现实技术进行面罩诱导的儿科患者与 150 名标准护理 (SOC) 对照组进行了配对。主要结果采用喉罩接受量表(MAS)进行测量。评估的次要结果是合作性和突发谵妄 (ED)。结果显示MAS评分≥2的AR患者为4%(95% CI [0,9.4%]),而SOC患者为19.3%(95% CI [13%,25.7%])(RR为0.21,95% CI [0.05,0.84],P = 0.027)。98%的 AR 患者合作,而 91.3% 的 SOC 患者合作(P = .457)。AR患者的ED发生率为0%,而SOC患者的ED发生率为0.7%(P = 1.000)。结论:与 SOC 相比,在喉罩诱导期间使用 AR 可提高喉罩接受度。没有观察到 AR 与合作或 ED 之间的关系。未来的研究将把 AR 作为一种非药物干预措施纳入临床实践。