The effects of virtual reality-mediated tendon and nerve gliding exercises in the conservative management of carpal tunnel syndrome: a double-blind randomized placebo controlled trial.

IF 4.3 3区 材料科学 Q1 ENGINEERING, ELECTRICAL & ELECTRONIC
ACS Applied Electronic Materials Pub Date : 2024-06-01 Epub Date: 2024-03-29 DOI:10.23736/S1973-9087.24.08432-6
Sina Arman, Ahmet K Menekseoglu, Baran Sezgin, Burhan Ozgur, Nalan Capan, Aydan Oral
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Abstract

Background: Carpal tunnel syndrome (CTS) is a common condition resulting from compression of the median nerve at the wrist. First-line treatment typically involves conservative management, which commonly includes splinting and gliding exercises. Emerging evidence suggests the potential benefits of using virtual reality (VR) in rehabilitation.

Aim: This study aimed to assess the effects of VR-mediated tendon and nerve gliding exercises on the conservative treatment of CTS, compared to video-assisted (sham virtual) and home-based gliding exercises.

Design: This study was a prospective, double-blind, randomized, placebo controlled interventional trial.

Setting: The study was conducted in the Department of Physical Medicine and Rehabilitation at a university hospital.

Population: The study included patients with mild to moderate CTS.

Methods: The study included a total of 54 hands from 33 patients. The participants were randomly allocated into three groups: the VR-mediated group (VG), the sham VR-mediated group (SG), and the control (home-based) group (CG). Both intervention groups engaged in gliding exercises utilizing a Leap Motion Controller-based VR system and instructional videos, under the supervision of a physical therapist. The VR system was activated for the VG and deactivated for the SG. Exercises were performed twice weekly for eight weeks. The CG received a brochure describing the gliding exercises. Primary outcomes were symptom severity measured by the Numerical Rating Scale (NRS) and the Boston Carpal Tunnel Questionnaire (BCTQ), along with nerve conduction studies. Secondary outcomes included muscle strength (hand grip, key pinch), sensory measures (static two-point discrimination, vibration), and quality of life.

Results: Both the VG and SG showed significant improvements in NRS and BCTQ scores compared to the CG in within-group comparisons. Nighttime symptoms improved significantly in the VG compared to the CG in between-group analyses. Electrophysiological findings showed no significant changes.

Conclusions: An eight-week VR-mediated exercise program may enhance tendon and nerve gliding exercise effectiveness, particularly for nighttime symptoms in CTS patients.

Clinical rehabilitation impact: In the future, challenging exercises requiring time and supervision could be effectively performed through VR, offering an alternative to traditional methods.

以虚拟现实为媒介的肌腱和神经滑动练习在腕管综合征保守治疗中的效果:双盲随机安慰剂对照试验。
背景:腕管综合征(CTS)是一种因手腕正中神经受压而导致的常见疾病。一线治疗通常包括保守治疗,通常包括夹板固定和滑行练习。目的:本研究旨在评估以虚拟现实技术为媒介的肌腱和神经滑行运动对 CTS 保守治疗的效果,并与视频辅助(虚假虚拟)和家庭滑行运动进行比较:本研究是一项前瞻性、双盲、随机、安慰剂对照干预试验:研究在一家大学医院的物理医学与康复科进行:研究包括轻度至中度 CTS 患者:研究共包括 33 名患者的 54 只手。参与者被随机分配为三组:VR 辅助组(VG)、假 VR 辅助组(SG)和对照组(在家进行)(CG)。两个干预组都在理疗师的指导下,利用基于 Leap Motion Controller 的 VR 系统和教学视频进行滑行练习。VG 组启动了 VR 系统,SG 组则关闭了 VR 系统。每周进行两次练习,为期八周。CG 会收到一本介绍滑行练习的小册子。主要结果是通过数字评定量表(NRS)和波士顿腕管问卷(BCTQ)测量的症状严重程度,以及神经传导研究。次要结果包括肌肉力量(手握力、捏键力)、感觉测量(静态两点辨别力、振动)和生活质量:结果:在组内比较中,与 CG 相比,VG 和 SG 的 NRS 和 BCTQ 分数均有显著改善。在组间分析中,VG 比 CG 的夜间症状明显改善。电生理学结果显示无明显变化:为期八周的以 VR 为媒介的锻炼计划可以增强肌腱和神经滑动锻炼的效果,尤其是对 CTS 患者夜间症状的改善:未来,需要时间和监督的高难度锻炼可通过 VR 有效进行,为传统方法提供了一种替代方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
7.20
自引率
4.30%
发文量
567
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