Databiting: Lightweight, Transient, and Insight Rich Exploration of Personal Data.

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Bradley Rey, Bongshin Lee, Eun Kyoung Choe, Pourang Irani, Theresa-Marie Rhyne
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引用次数: 0

Abstract

As mobile and wearable devices are becoming increasingly powerful, access to personal data is within reach anytime and anywhere. Currently, methods of data exploration while on-the-go and in-situ are, however, often limited to glanceable and micro visualizations, which provide narrow insight. In this article, we introduce the notion of databiting, the act of interacting with personal data to obtain richer insight through lightweight and transient exploration. We focus our discussion on conceptualizing databiting and arguing its potential values. We then discuss five research considerations that we deem important for enabling databiting: contextual factors, interaction modalities, the relationship between databiting and other forms of exploration, personalization, and evaluation challenges. We envision this line of work in databiting could enable people to easily gain meaningful personal insight from their data anytime and anywhere.

数据化:对个人数据进行轻量级、瞬时和富于洞察力的探索。
随着移动和可穿戴设备的功能日益强大,人们随时随地都能获取个人数据。然而,目前在移动和现场探索数据的方法往往局限于一目了然的微观可视化,只能提供狭隘的洞察力。在本文中,我们将介绍 "数据化"(databiting)的概念,即与个人数据交互,通过轻量级和短暂的探索获得更丰富的洞察力。我们将重点讨论数据化的概念并论证其潜在价值。然后,我们讨论了我们认为对实现数据化非常重要的五个研究考虑因素:上下文因素、交互模式、数据化与其他探索形式之间的关系、个性化以及评估挑战。我们设想,数据挖掘的这一工作方向可以让人们随时随地轻松地从数据中获得有意义的个人见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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