影片情境測驗對桌球運動員第四板攻擊表現之影響

陳伯年 陳伯年, 邱宏達 邱宏達
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引用次数: 0

Abstract

目的:本研究透過桌球影片情境測驗,使桌球運動員觀察並記憶職業球員的比賽過程,探討其是否能提升桌球運動員在接發球後第四板起板技術的表現。方法:本研究招募 26 位桌球運動員,先進行桌球接發球後第四板起板技術前測,並根據前測表現,分為實驗組與控制組。實驗組進行為期 6 週,每週 3 次的影片測驗;控制組則不做任何介入。實驗過程中兩組皆會維持日常正規訓練。6 週之後,再進行桌球接發球後第四板起板技術後測,並比較兩組在前後測表現的差異。本研究採用二因子混合設計變異數分析進行資料處理,顯著水準設定為α = .05,若達顯著水準,則以 Bonferroni 法進行事後比較。結果:研究發現,擊球表現得分部分,不同組別與前後測的交互作用達顯著 (p < .01),經單純主要效果分析發現實驗組在後測表現顯著高於前測 (p < .01),並優於控制組 (p = .016)。擊球時機部分,不同組別與前後測的交互作用未達顯著 (p > .05),組間與前、後測皆未達顯著差異 (p > .05)。結論:本研究所自訂之桌球影片情境測驗,雖對於擊球時機未有顯著改變,但對於擊球表現得分有顯著的提升。透過影片情境測驗,觀察並記憶職業選手比賽的動作以及追蹤擊球軌跡,可輔佐日常隊伍訓練,提升桌球運動員接發球後第四板起板技術的理解,使技術實力得到改善。  Purpose: This study used the video-based situational test to enable table tennis players to observe and remember the game process of professional players, and to explore whether it can improve the fourth attack after receive performance of table tennis players. Methods: In this study, twenty-six table tennis players were recruited, and they first performed the pre-test of the fourth attack after receiving. According to the performance of the pre-test, they were divided into an experimental group and a control group. The experimental group took the individually developed video-based situational test three times a week for 6 weeks; the control group did not do any intervention. During the experiment, both groups maintained daily formal training. After 6 weeks, a post-test of the fourth attack after receiving were conducted, and were compared with pre-test for the two groups. Two-way mixed design ANOVA was used for data analysis, and the significance level was set at α = .05. Results: The study found that the performance score had a significant interaction between group and test factors (p < .01). The simple main effect analysis showed that the experimental group’s performance score in the post-test was significantly higher than that in the pre-test (p < .01), and better than the control group (p = .016). For the timing of shots, the interaction between group and test factors was not significant (p > .05), and there was no significant difference between two groups and pre- and posttest (p > .05). Conclusion: Although there was no significant change in the timing of the fourth attack after the six weeks of video-based situational test, it has indeed a significant improvement in the performance score for the table tennis players. Observing and memorizing the professional player’s movements and tracking the trajectory of the ball through the video-based situational test can assist daily team training, improve the understanding of table tennis players’ technique of fourth attack after receiving.  
影片情境測驗對桌球運動員第四板攻擊表現之影響
目的:本研究透過桌球影片情境測驗,使桌球運動員觀察並記憶職業球員的比賽過程,探討其是否能提升桌球運動員在接發球後第四板起板技術的表現。 方法:本研究招募 26 位桌球運動員,先進行桌球接發球後第四板起板技術前測,並根據前測表現,分為實驗組與控制組。6 週,每週 3 次的影片測驗;控制組則不做任何介入。實驗過程中兩組皆會維持日常正規訓練。6 週之後,再進行桌球接發球後第四板起板技術後測,並比較兩組在前後測表現的差異。05,若達顯著水準,則以 Bonferroni 法進行後比較。結果:研究發現,擊球表現得分部分,不同組別與前後測的交互作用達顯著 (p < .01),經單純主要效果分析發現實驗組在後測表現顯著高於前測 (p < .01),並優於控制組 (p = .016)。擊球時機部分,不同組別與前後測的交互作用未達顯著 (p > .05),組間與前、後測皆未達顯著差異 (p > .05)。結論:本研究所自訂之桌球影片情境測驗,雖對於擊球時機未有顯著改變,但對於擊球表現得分有顯著的提升。 透過影片情境測驗,觀察並記憶職業選手比賽的動作以及追蹤擊球軌跡,可輔佐日常隊伍訓練,提升桌球運動員接發球後第四板起板技術的理解,使技術實力得到改善。 目的:本研究利用影片情境測驗,觀察並記憶職業選手比賽的動作以及追蹤擊球軌跡,可輔佐日常隊伍訓練,提升桌球運動員接發球後第四板起板技術的理解,使技術實力得到改善:本研究通过视频情境测试,使乒乓球运动员能够观察和记忆专业运动员的比赛过程,并探讨其是否能够提高乒乓球运动员第四板后接发球的技术水平。研究方法本研究招募了 26 名乒乓球运动员,首先对他们进行了接发球后的第四次进攻的前测。根据前测成绩,将他们分为实验组和对照组。实验组每周进行三次单独开发的视频情境测试,为期 6 周;对照组不进行任何干预。实验期间,两组都坚持每天进行正规训练。6 周后,对两组接受后的第四次攻击进行了后测,并与前测进行了比较。数据分析采用双向混合设计方差分析,显著性水平设为 α = .05。结果研究发现,成绩得分在组别和测试因素之间存在显著的交互作用(p < .01)。简单主效应分析表明,实验组在后测的成绩得分明显高于前测(p < .01),且优于对照组(p = .016)。在打针时间方面,实验组与测试因素之间的交互作用不显著(p > .05),两组之间以及前后测试之间没有显著差异(p > .05)。结论虽然经过六周的视频情境测试后,乒乓球运动员第四次进攻的时机没有明显变化,但其成绩得分确实有了显著提高。通过视频情境测试观察和记忆专业运动员的动作并跟踪球的轨迹,可以辅助日常的团队训练,提高乒乓球运动员对接发球后四号位进攻技术的理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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