Will the real faker please do a shoulder roll? Bodies, labor, and ideology in esports

IF 0.2 4区 社会学 Q4 CULTURAL STUDIES
George Pate
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引用次数: 0

Abstract

Esports and the broader professionalization of playing video games demonstrates the neoliberal project's continuing expansion across new horizons. By transforming leisure into labor and extracting value from play, major gaming and digital media companies extend the commodity life of video games beyond the sale of the games themselves and into the actual play and even spectatorship of the games. As these companies continue to reframe the actual playing and watching of video games as product, the physical performance of the players' bodies becomes increasingly troublesome, a physical disruption of the media corporations' digital feedback loop.

真正的伪造者能做个卷肩动作吗?电子竞技中的身体、劳动和意识形态
电子竞技和更广泛的电子游戏职业化展示了新自由主义项目在新领域的持续扩张。通过将休闲转化为劳动并从游戏中榨取价值,大型游戏和数字媒体公司将电子游戏的商品生命从游戏本身的销售延伸到游戏的实际玩耍甚至观赏。随着这些公司不断将实际玩耍和观看电子游戏的过程重塑为产品,玩家的身体表现变得越来越麻烦,这是对媒体公司数字反馈回路的物理破坏。
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来源期刊
CiteScore
0.40
自引率
0.00%
发文量
68
期刊介绍: The popular culture movement was founded on the principle that the perspectives and experiences of common folk offer compelling insights into the social world. The fabric of human social life is not merely the art deemed worthy to hang in museums, the books that have won literary prizes or been named "classics," or the religious and social ceremonies carried out by societies" elite. The Journal of Popular Culture continues to break down the barriers between so-called "low" and "high" culture and focuses on filling in the gaps that a neglect of popular culture has left in our understanding of the workings of society.
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