Analysis of Differences in the Use of Kahoot and Quizizz Applications in Improving Analytical Thinking of Physics Education Students, Universitas Negeri Yogyakarta

Ayu Amalia, Mellina Ayu Daynuari, Bayu Setiaji
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Abstract

Learning media is one of the important things in determining the results of the learning process. Interesting learning activities by focusing the interaction between lecturers and students will increase motivation in learning. Therefore, it needs to be packaged well, one of which is an interactive quiz after learning. There are several online quizzes that are often used, namely Kahoot and Quiziz, these quizzes provide services for users to create their own quizzes and can share them with others to take quizzes. The purpose of this study was to determine whether there was a difference in the use of the Kahoot and Quizizz quizzes in improving the analytical thinking of students of Physics Education C UNY 2020 on light interference material. The research method used is an experimental research method in quasi experiment with posttest only design where the research subject will do an analytical ability test given in the form of multiple choice questions given through Kahoot and Quizizz. After that, data analysis will be carried out using a t-test, the results of the analysis show that there are differences in the use of the two quizzes, namely Kahoot and Quizizz with a significance value of 0.642.
日惹国立大学:分析 Kahoot 和 Quizizz 应用程序在提高物理教育专业学生分析思维能力方面的差异
学习媒体是决定学习效果的重要因素之一。通过注重讲师与学生之间的互动,开展有趣的学习活动,可以提高学习的积极性。因此,需要做好包装,学习后的互动问答就是其中之一。有几种常用的在线测验,即 Kahoot 和 Quiziz,这些测验为用户提供服务,让他们创建自己的测验,并可以与他人分享,进行测验。本研究的目的是确定使用 Kahoot 和 Quiziz 测验在提高物理教育 C UNY 2020 学生对光干涉材料的分析思维方面是否存在差异。本研究采用的研究方法是准实验的实验研究方法,只进行后测设计,研究对象将通过 Kahoot 和 Quizizz 以选择题的形式进行分析能力测试。之后,将使用 t 检验进行数据分析,分析结果表明,Kahoot 和 Quizizz 这两种测验的使用存在差异,显著值为 0.642。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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