Fun Game Based Learning Model to Enhance Fundamental Movement Skills (FMS) Children with Mild ID

Selvi Atesya Kesumawati̇, Aprızal Fikri, Henu Ardi̇anto, Noviria Sukmawati̇, Bayu Hardiyono, Husni Fahri̇tsani̇, M. Muslimin
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Abstract

This study's rationale includes the following factors: (1) Children with Intellectual Disabilities (ID) face obstacles in acquiring Fundamental Movement Skills (FMS) due to their mental health conditions, (2) Teachers encounter challenges when creating play activity models aimed at enhancing the FMS of children with ID, (3) The facilities and equipment in schools are primarily designed for typically developing children, which may not cater to the needs of children with ID. As a response, the researchers have devised mengenal tanaman bunga learning model tailored to the characteristics and challenges of children with ID in primary school special education to promote the development of FMS. The research methodology employed aligns with the research and development approach outlined by Borg and Gall. The subject of small group trial used 13 students and 4 teachers, and the subject of large group trial used 26 students and 4 teachers in the 3 primary school special education in Palembang City. The research instrument used a rating scale by 4 experts. Expert validity test results with Content Validity Index (CVI) shows an average number of 3,8 and Contents Validity Ratio (CVR) analysis show an average number 0.6 which means the model developed is appropriate or relevant or good, and also has high content validity. The learning model Mengenal Tanaman Bunga is ready to test empirical validity with 5 test stages, namely; (1) validity test, (2) reliability test, (3) small group trial, (4) large group trial and (5) effectiveness test.
基于游戏的趣味学习模式,提高轻度智障儿童的基本运动技能(FMS)
本研究的基本原理包括以下因素:(1)智障儿童因其精神健康状况而在获得基本运动技能(FMS)方面面临障碍;(2)教师在创建旨在提高智障儿童基本运动技能的游戏活动模式时遇到挑战;(3)学校的设施和设备主要是为发育正常的儿童设计的,可能无法满足智障儿童的需求。为此,研究人员针对小学特殊教育中智障儿童的特点和面临的挑战,设计了 "mengenal tanaman bunga "学习模式,以促进智障儿童家庭管理系统的发展。所采用的研究方法与博格(Borg)和加尔(Gall)概述的研究与发展方法一致。小组试验的对象是巴伦邦市 3 所特殊教育小学的 13 名学生和 4 名教师,大组试验的对象是 26 名学生和 4 名教师。研究工具由 4 位专家进行评分。专家有效性测试结果显示,内容有效性指数(CVI)的平均值为 3.8,内容有效性比率(CVR)分析的平均值为 0.6,这意味着所开发的模型是适当的、相关的或良好的,同时也具有较高的内容有效性。学习模型 Mengenal Tanaman Bunga 可通过 5 个测试阶段进行实证有效性测试,即:(1)有效性测试;(2)可靠性测试;(3)小组试验;(4)大组试验;(5)有效性测试。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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