{"title":"System for Selecting Tourist Routes Based on Genetic Programming","authors":"A. K. Khoroshavin","doi":"10.17587/prin.15.134-145","DOIUrl":null,"url":null,"abstract":"One of the most important tasks in tourism is helping tourists plan a trip to a given place. Since it is impossible to visit all places, tourists try to be rational and choose what they find most acceptable and attractive. Each plan has limitations (e. g., length of tour, limited budget) and preferences (e. g., art, culture, historical sites, architecture, modernism) that should be considered when planning your travel trip. This is a special case of the Orientation problem — Tourist trip design problem. The goal is to maximize the total score achieved within a given tour duration limit. This paper focuses on developing a recommendation system that considers users limitations during tour planning and their preferences. Since this problem is an NP-hard problem, heuristic algorithms such as the genetic algorithm (GA) are well suited for solving it. However, this algorithm can take a very long time to find the optimal solution, so this article focuses on developing a greedy strategy of GA to find optimal or near-optimal solutions. Instead of random genetic transformations, the algorithm consciously modifies optimal routes in order to find the desired tour for the users in a shorter time. After this, the developed algorithm was compared with a GA using various generated user profiles. Over 700 locations in Novosibirsk were used as a dataset for making recommendations. These modifications made it possible to obtain optimal routes faster than the standard implementation of the genetic algorithm.","PeriodicalId":513113,"journal":{"name":"Programmnaya Ingeneria","volume":"9 17","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-03-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Programmnaya Ingeneria","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.17587/prin.15.134-145","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
One of the most important tasks in tourism is helping tourists plan a trip to a given place. Since it is impossible to visit all places, tourists try to be rational and choose what they find most acceptable and attractive. Each plan has limitations (e. g., length of tour, limited budget) and preferences (e. g., art, culture, historical sites, architecture, modernism) that should be considered when planning your travel trip. This is a special case of the Orientation problem — Tourist trip design problem. The goal is to maximize the total score achieved within a given tour duration limit. This paper focuses on developing a recommendation system that considers users limitations during tour planning and their preferences. Since this problem is an NP-hard problem, heuristic algorithms such as the genetic algorithm (GA) are well suited for solving it. However, this algorithm can take a very long time to find the optimal solution, so this article focuses on developing a greedy strategy of GA to find optimal or near-optimal solutions. Instead of random genetic transformations, the algorithm consciously modifies optimal routes in order to find the desired tour for the users in a shorter time. After this, the developed algorithm was compared with a GA using various generated user profiles. Over 700 locations in Novosibirsk were used as a dataset for making recommendations. These modifications made it possible to obtain optimal routes faster than the standard implementation of the genetic algorithm.
旅游业最重要的任务之一就是帮助游客规划到某个地方的旅行。由于不可能游览所有地方,游客会尽量理性地选择他们认为最容易接受和最有吸引力的地方。每个计划都有其局限性(如游览时间长短、预算有限)和偏好(如艺术、文化、历史古迹、建筑、现代主义),在规划旅游行程时应加以考虑。这是定向问题--旅游行程设计问题的一个特例。其目标是在给定的游览时间限制内使总得分最大化。本文的重点是开发一种推荐系统,考虑用户在旅游规划时的限制及其偏好。由于该问题是一个 NP-困难问题,因此遗传算法(GA)等启发式算法非常适合解决该问题。然而,这种算法可能需要很长时间才能找到最优解,因此本文重点开发 GA 的贪婪策略,以找到最优或接近最优解。该算法不是随机遗传变异,而是有意识地修改最优路线,以便在更短的时间内为用户找到理想的旅游路线。之后,使用各种生成的用户配置文件对所开发的算法与 GA 进行了比较。新西伯利亚的 700 多个地点被用作提供建议的数据集。这些修改使得获得最佳路线的速度快于遗传算法的标准实施。