Language game in mental spaces of children's literature works

Irina Yuryevna Vaganova
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Abstract

The aim of the presented study is to define the specifics of applying constructive principles and techniques of language game in modeling mental spaces in children's literature works. The research novelty lies in identifying the potential of language game in modeling denotative spaces of literary texts for children, particularly in creating occasional onyms and toponyms, modeling children's speech, including through the imitation of unintentional word formation in children's language. Language game is viewed not only as a means of modeling mental spaces but also as a tool to immerse a child into the system of language, introduce them to the laws of artistic texts, engage in linguistic creative activities, provoke children to engage in independent language creation, and linguistic experiments. The obtained results have shown that using language game techniques in creating mental spaces in children's literature serves both as a means of expressing the author's intention and as a method of creatively exploring children's language consciousness and mentality.
儿童文学作品心理空间中的语言游戏
本研究旨在确定在儿童文学作品的心理空间建模中应用语言游戏的建构原则和技术的具体情况。研究的新颖之处在于确定语言游戏在为儿童文学文本的指称空间建模方面的潜力,特别是在创造偶然的用语和地名、儿童语音建模方面的潜力,包括通过模仿儿童语言中的无意构词法。语言游戏不仅被视为心理空间建模的一种手段,而且被视为一种工具,可以让儿童沉浸在语言系统中,向他们介绍艺术文本的规律,进行语言创造活动,激发儿童进行独立的语言创造和语言实验。研究结果表明,在儿童文学作品中运用语言游戏技巧创造心理空间,既是表达作者意图的一种手段,也是创造性地探索儿童语言意识和心理的一种方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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