The interplay of virtual reality and narrative story in disaster journalism through empathy, transportation, and identification

IF 7.6 2区 管理学 Q1 INFORMATION SCIENCE & LIBRARY SCIENCE
Jiyoung Lee , Da-young Kang
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引用次数: 0

Abstract

Although virtual reality (VR) has been shown to be an effective means of delivering news stories, there is still a lack of understanding as to how VR can complement specific narrative formats, such as textual news, in journalism. This study investigates the impact of using VR (vs. 360° video on a 2D screen) to deliver textual news with high (vs. low) narrativity in terms of triggering issue involvement through three immersion-related psychological responses (empathy, transportation, and identification) within the realm of disaster journalism, wherein victims’ experiences are conveyed to users. The results of a between-subject experiment (N = 144) showed that VR (vs. 2D) reported higher transportation. Moreover, VR (vs. 2D) elicited greater empathy when used in conjunction with the textual disaster news with high (vs. low) narrativity, which further increased issue involvement. These findings provide insights that are expected to be helpful in harnessing the potential of VR for narrative storytelling in journalism, which can provoke an empathetic and visceral understanding of victims in disaster news.

灾难新闻中虚拟现实与叙事故事通过移情、运输和识别的相互作用
尽管虚拟现实(VR)已被证明是提供新闻报道的一种有效手段,但人们对 VR 如何在新闻报道中补充特定叙事形式(如文字新闻)仍缺乏了解。本研究调查了在灾难新闻领域使用 VR(与在 2D 屏幕上播放 360° 视频相比)提供高(与低)叙事性文本新闻的影响,即通过三种与沉浸感相关的心理反应(移情、交通和认同)引发问题参与,从而向用户传达受害者的经历。主体间实验(N = 144)的结果表明,VR(与 2D)报告的交通量更高。此外,当 VR(与 2D 相比)与具有高(与低)叙事性的文字灾难新闻结合使用时,会引起更大的共鸣,从而进一步提高了问题的参与度。这些研究结果提供了一些见解,预计将有助于利用 VR 在新闻叙事中的潜力,从而引发人们对灾难新闻中受害者的共鸣和直观理解。
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来源期刊
Telematics and Informatics
Telematics and Informatics INFORMATION SCIENCE & LIBRARY SCIENCE-
CiteScore
17.00
自引率
4.70%
发文量
104
审稿时长
24 days
期刊介绍: Telematics and Informatics is an interdisciplinary journal that publishes cutting-edge theoretical and methodological research exploring the social, economic, geographic, political, and cultural impacts of digital technologies. It covers various application areas, such as smart cities, sensors, information fusion, digital society, IoT, cyber-physical technologies, privacy, knowledge management, distributed work, emergency response, mobile communications, health informatics, social media's psychosocial effects, ICT for sustainable development, blockchain, e-commerce, and e-government.
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