DINA: Deformable INteraction Analogy

IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Zeyu Huang , Sisi Dai , Kai Xu , Hao Zhang , Hui Huang , Ruizhen Hu
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引用次数: 0

Abstract

We introduce deformable interaction analogy (DINA) as a means to generate close interactions between two 3D objects. Given a single demo interaction between an anchor object (e.g. a hand) and a source object (e.g. a mug grasped by the hand), our goal is to generate many analogous 3D interactions between the same anchor object and various new target objects (e.g. a toy airplane), where the anchor object is allowed to be rigid or deformable. To this end, we optimize the pose or shape of the anchor object to adapt it to a new target object to mimic the demo. To facilitate the optimization, we advocate using interaction interface (ITF), defined by a set of points sampled on the anchor object, as a descriptive and robust interaction representation that is amenable to non-rigid deformation. We model similarity between interactions using ITF, while for interaction analogy, we transform the ITF, either rigidly or non-rigidly, to guide the feature matching to the reposing and deformation of the anchor object. Qualitative and quantitative experiments show that our ITF-guided deformable interaction analogy works surprisingly well even with simple distance features compared to variants of state-of-the-art methods that utilize more sophisticated interaction representations and feature learning from large datasets.

Abstract Image

DINA:可变形交互类比
我们引入了可变形交互类比(DINA)作为生成两个三维物体之间密切交互的一种手段。给定锚对象(如手)和源对象(如手抓住的杯子)之间的单次演示交互,我们的目标是在同一锚对象和各种新目标对象(如玩具飞机)之间生成许多类似的三维交互,其中锚对象可以是刚性的,也可以是可变形的。为此,我们将优化锚定对象的姿势或形状,使其适应新的目标对象,以模仿演示。为了便于优化,我们主张使用交互界面(ITF),它由锚定对象上的一组点采样定义,是一种可用于非刚性变形的描述性和稳健的交互表示。我们使用 ITF 对交互之间的相似性进行建模,而对于交互类比,我们则对 ITF 进行刚性或非刚性转换,以引导特征匹配与锚定对象的重新摆放和变形相匹配。定性和定量实验表明,与利用更复杂的交互表征和大型数据集特征学习的最先进方法的变体相比,即使是简单的距离特征,我们的 ITF 引导的可变形交互类比也能达到令人惊讶的效果。
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来源期刊
Graphical Models
Graphical Models 工程技术-计算机:软件工程
CiteScore
3.60
自引率
5.90%
发文量
15
审稿时长
47 days
期刊介绍: Graphical Models is recognized internationally as a highly rated, top tier journal and is focused on the creation, geometric processing, animation, and visualization of graphical models and on their applications in engineering, science, culture, and entertainment. GMOD provides its readers with thoroughly reviewed and carefully selected papers that disseminate exciting innovations, that teach rigorous theoretical foundations, that propose robust and efficient solutions, or that describe ambitious systems or applications in a variety of topics. We invite papers in five categories: research (contributions of novel theoretical or practical approaches or solutions), survey (opinionated views of the state-of-the-art and challenges in a specific topic), system (the architecture and implementation details of an innovative architecture for a complete system that supports model/animation design, acquisition, analysis, visualization?), application (description of a novel application of know techniques and evaluation of its impact), or lecture (an elegant and inspiring perspective on previously published results that clarifies them and teaches them in a new way). GMOD offers its authors an accelerated review, feedback from experts in the field, immediate online publication of accepted papers, no restriction on color and length (when justified by the content) in the online version, and a broad promotion of published papers. A prestigious group of editors selected from among the premier international researchers in their fields oversees the review process.
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