Play value of digital play spaces: Children's voices

Q1 Social Sciences
Fiona M. Loudoun , Bryan Boyle , Maria Larsson-Lund
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引用次数: 0

Abstract

Play for plays sake emphasises the significance of how children characterise play opposed to any secondary purposes or benefits it may generate. The concept of play value draws attention to how the space in which children play proffers the experiences that children want. Increasingly, digital play experiences are emerging as spaces for play. This inquiry aims to examine the play value of digital spaces, specifically how play is afforded by the digital space from the perspective of children. Eight children aged 11 years old participated in seven focus groups, creating comic strips which were used to elicit discussions. Focus group analysis generated three themes with associated sub-themes which were collectively explained by the overarching theme of endless possibilities in play in digital spaces. This study provides a new understanding of how digital spaces affords play value from the child's perspective.

数字游戏空间的游戏价值:儿童的声音
为游戏而游戏 "强调的是儿童如何描述游戏的重要性,而不是游戏可能产生的任何次要 目的或益处。游戏价值的概念提请人们注意儿童游戏的空间是如何提供儿童想要的体验的。数字游戏体验正日益成为游戏空间。本研究旨在考察数字空间的游戏价值,特别是从儿童的角度考察数字空间如何提供游戏。八名 11 岁的儿童参加了七个焦点小组,他们创作了连环画,用于引发讨论。焦点小组分析产生了三个主题及相关的次主题,这些次主题由 "数字空间游戏的无限可能 "这一总主题共同解释。这项研究从儿童的角度对数字空间如何提供游戏价值提供了新的理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
7.20
自引率
0.00%
发文量
73
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