PerfectTailor: Scale-Preserving 2-D Pattern Adjustment Driven by 3-D Garment Editing.

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
IEEE Computer Graphics and Applications Pub Date : 2024-07-01 Epub Date: 2024-08-20 DOI:10.1109/MCG.2024.3378171
Anran Qi, Takeo Igarashi
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引用次数: 0

Abstract

We address the problem of modifying a given well-designed 2-D sewing pattern to accommodate garment edits in the 3-D space. Existing methods usually adjust the sewing pattern by applying uniform flattening to the 3-D garment. The problems are twofold: first, it ignores local scaling of the 2-D sewing pattern such as shrinking ribs of cuffs; second, it does not respect the implicit design rules and conventions of the industry, such as the use of straight edges for simplicity and precision in sewing. To address those problems, we present a pattern adjustment method that considers the nonuniform local scaling of the 2-D sewing pattern by utilizing the intrinsic scale matrix. In addition, we preserve the original boundary shape by an as-original-as-possible geometric constraint when desirable. We build a prototype with a set of commonly used alteration operations and showcase the capability of our method via a number of alteration examples throughout the article.

PerfectTailor:由 3D 服装编辑驱动的保留比例的 2D 样式调整。
我们要解决的问题是,如何修改给定的精心设计的二维缝制样板,以适应三维空间中的服装编辑。现有的方法通常是通过对三维服装进行均匀平整来调整缝制图案。问题有两个方面:首先,它忽略了二维缝制样板的局部缩放,如袖口肋骨的收缩;其次,它不尊重隐含的设计规则和行业惯例,如使用直边来实现缝制的简单性和精确性。为了解决这些问题,我们提出了一种图案调整方法,该方法利用固有的比例矩阵,考虑了二维缝纫图案的非均匀局部缩放。此外,在需要时,我们还通过 "尽可能保持原样 "的几何约束来保留原始边界形状。我们用一组常用的修改操作建立了一个原型,并在论文中通过大量修改实例展示了我们方法的能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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