Investigating the properties of neural network representations in reinforcement learning

IF 5.1 2区 计算机科学 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Han Wang , Erfan Miahi , Martha White , Marlos C. Machado , Zaheer Abbas , Raksha Kumaraswamy , Vincent Liu , Adam White
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Abstract

In this paper we investigate the properties of representations learned by deep reinforcement learning systems. Much of the early work on representations for reinforcement learning focused on designing fixed-basis architectures to achieve properties thought to be desirable, such as orthogonality and sparsity. In contrast, the idea behind deep reinforcement learning methods is that the agent designer should not encode representational properties, but rather that the data stream should determine the properties of the representation—good representations emerge under appropriate training schemes. In this paper we bring these two perspectives together, empirically investigating the properties of representations that support transfer in reinforcement learning. We introduce and measure six representational properties over more than 25,000 agent-task settings. We consider Deep Q-learning agents with different auxiliary losses in a pixel-based navigation environment, with source and transfer tasks corresponding to different goal locations. We develop a method to better understand why some representations work better for transfer, through a systematic approach varying task similarity and measuring and correlating representation properties with transfer performance. We demonstrate the generality of the methodology by investigating representations learned by a Rainbow agent that successfully transfers across Atari 2600 game modes.

研究强化学习中神经网络表征的特性
在本文中,我们研究了深度强化学习系统学习到的表征的特性。早期有关强化学习表征的工作大多集中在设计固定基础架构,以实现人们认为理想的属性,如正交性和稀疏性。相比之下,深度强化学习方法背后的理念是,代理设计者不应编码表征属性,而应由数据流决定表征属性--好的表征会在适当的训练方案下出现。在本文中,我们将这两种观点结合在一起,通过实证研究支持强化学习中转移的表征属性。我们在超过 25,000 个代理任务设置中引入并测量了六种表征属性。我们考虑了在基于像素的导航环境中具有不同辅助损失的深度 Q 学习代理,源任务和转移任务对应于不同的目标位置。我们开发了一种方法,通过系统化的方法来改变任务相似性,测量表征属性并将其与转移性能相关联,从而更好地理解为什么某些表征对转移效果更好。我们通过研究成功在 Atari 2600 游戏模式中转移的 Rainbow 代理所学习的表征,证明了该方法的通用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Artificial Intelligence
Artificial Intelligence 工程技术-计算机:人工智能
CiteScore
11.20
自引率
1.40%
发文量
118
审稿时长
8 months
期刊介绍: The Journal of Artificial Intelligence (AIJ) welcomes papers covering a broad spectrum of AI topics, including cognition, automated reasoning, computer vision, machine learning, and more. Papers should demonstrate advancements in AI and propose innovative approaches to AI problems. Additionally, the journal accepts papers describing AI applications, focusing on how new methods enhance performance rather than reiterating conventional approaches. In addition to regular papers, AIJ also accepts Research Notes, Research Field Reviews, Position Papers, Book Reviews, and summary papers on AI challenges and competitions.
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