User perception of animation fluency: The effect of time duration in different phases of animated transitions during application usage

IF 5.3 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Yan Ge , Hongyu Chen , Yuchen Wang , Weina Qu , Yubo Zhang , Yanfang Liu
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引用次数: 0

Abstract

Animation fluency is an important factor of user experience in smartphone applications. The purpose of this study is to explore the effect of time duration in different sections of application usage on users’ perceived fluency. We manipulated the duration of different phases, including the click-response delay (CD), duration of animation (DA), and duration of loading completion (DL), in an open app task and an in-app page switching task. The participants evaluated the perceived fluency during their smartphone use. The results showed that the CD and DL had a significant effect on perceived fluency and that the CD, DA and DL showed significant interactions in some situations. These results could supply detailed parameters for smartphone design and could be used to build a model to guide manufacturers to provide a better user experience.

用户对动画流畅性的感知:应用程序使用过程中动画过渡不同阶段的时间长度的影响
动画流畅度是智能手机应用程序用户体验的一个重要因素。本研究的目的是探讨应用程序使用过程中不同部分的时间长度对用户感知流畅度的影响。我们在打开应用任务和应用内页面切换任务中对不同阶段的持续时间进行了操作,包括点击响应延迟(CD)、动画持续时间(DA)和加载完成持续时间(DL)。参与者在使用智能手机的过程中对感知流畅度进行了评估。结果表明,CD 和 DL 对感知流畅度有显著影响,而且在某些情况下,CD、DA 和 DL 显示出显著的交互作用。这些结果可为智能手机设计提供详细参数,并可用于建立一个模型,指导制造商提供更好的用户体验。
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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