Application of cluster analysis to identify different reader groups through their engagement with a digital reading supplement

IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Yawen Ma , Kate Cain , Anastasia Ushakova
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引用次数: 0

Abstract

The focus of this study is the identification of reader profiles that differ in performance and progression in an educational literacy app. A total of 19,830 students in Grade 2 from 347 Elementary schools located in 30 different districts in the United States played the app from 2020 to 2021. Our aim was to identify unique groups of readers using an unsupervised statistical learning technique - cluster analysis. Six indicators generated from the students log files were included to provide insights into engagement and learning across four different reading-related skills: phonological awareness, early decoding, vocabulary, and comprehension processes. A key aim was to evaluate the implementation and performance of Gaussian mixture models, k-means, k-medoids, clustering large applications and hierarchical clustering, alongside provision of detailed guidance that can benefit researchers in the field. K-means algorithm performed the best and identified nine groups of readers. Children with low initial reading ability showed greater engagement with code-related games (phonological awareness, early decoding) and took longer to master these games, whereas children with higher initial ability showed more engagement with meaning-related games (vocabulary, comprehension processes). Our findings can inform further research that aims to understand individual differences in learning behaviour within digital environments both over time and across various cohorts of children.

应用聚类分析,通过读者对数字阅读补充材料的参与来识别不同的读者群体
本研究的重点是识别在教育识字应用程序中表现和进步不同的读者特征。从 2020 年到 2021 年,来自美国 30 个不同地区的 347 所小学的 19830 名二年级学生玩了这款应用程序。我们的目标是利用无监督统计学习技术--聚类分析,识别出独特的读者群。从学生日志文件中生成的六项指标被纳入其中,以便深入了解学生在四种不同阅读相关技能方面的参与和学习情况:语音意识、早期解码、词汇和理解过程。主要目的是评估高斯混合模型、k-means、k-medoids、大型应用聚类和分层聚类的实施情况和性能,同时提供详细指导,使该领域的研究人员从中受益。K-means 算法表现最佳,可识别出九组读者。初始阅读能力较低的儿童更多地参与了与编码相关的游戏(语音意识、早期解码),并且需要更长时间才能掌握这些游戏,而初始阅读能力较高的儿童则更多地参与了与意义相关的游戏(词汇、理解过程)。我们的发现可以为进一步的研究提供参考,这些研究旨在了解儿童在数字环境中的学习行为在不同时期和不同群体中的个体差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Computers & Education
Computers & Education 工程技术-计算机:跨学科应用
CiteScore
27.10
自引率
5.80%
发文量
204
审稿时长
42 days
期刊介绍: Computers & Education seeks to advance understanding of how digital technology can improve education by publishing high-quality research that expands both theory and practice. The journal welcomes research papers exploring the pedagogical applications of digital technology, with a focus broad enough to appeal to the wider education community.
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