Will virtual influencers overcome the uncanny valley? The moderating role of social cues

Rada Gutuleac, Gabriele Baima, Cristian Rizzo, Stefano Bresciani
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引用次数: 0

Abstract

Companies are increasingly collaborating with virtual influencers (VIs) as endorsers for their social media campaigns, yet they often lack awareness of the risks and opportunities involved. VIs are AI-generated, and visually presented as an interactive, real-time animated entity in a digital environment. Grounding on the uncanny valley theory, this study investigates how the anthropomorphism of VIs influences consumer behavior. Through two experimental studies, we investigate the effect of a VI's level of anthropomorphism on consumer intentions, revealing the mediating role of uncanniness. Specifically, we find that highly anthropomorphized VIs may elicit a greater sense of uncanniness among consumers. Interestingly, the second study unveils that, in the presence of social cues, the influence of anthropomorphism on uncanniness is attenuated. From a theoretical perspective, these findings contribute to the existing literature on the uncanny valley theory and reveal the role of social cues in mitigating consumers' sense of uncanniness. Alongside this, it offers practical insights for practitioners navigating the complexities of managing VIs in digital marketing endeavors.
虚拟影响者能否克服 "不可思议谷"?社交线索的调节作用
公司越来越多地与虚拟影响者(VIs)合作,将其作为社交媒体活动的代言人,但他们往往对其中的风险和机遇缺乏认识。虚拟影响者是人工智能生成的,在数字环境中以交互式实时动画实体的形式呈现。本研究以 "不可思议谷 "理论为基础,探讨 VI 的拟人化如何影响消费者行为。通过两项实验研究,我们调查了 VI 的拟人化程度对消费者意图的影响,揭示了 "不可思议 "的中介作用。具体来说,我们发现高度拟人化的虚拟形象可能会引起消费者更多的不真实感。有趣的是,第二项研究发现,在有社会线索的情况下,拟人化对不可爱感的影响会减弱。从理论角度看,这些研究结果为现有的 "不可思议谷 "理论文献做出了贡献,揭示了社会线索在减轻消费者不可思议感方面的作用。与此同时,它还为从业人员在数字营销工作中管理VI的复杂性提供了实用见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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