The Apple II Age: How the Computer Became Personal by Laine Nooney (review)

IF 0.8 3区 哲学 Q2 HISTORY & PHILOSOPHY OF SCIENCE
Zachary Loeb
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Focusing on the titular Apple II, the book rejects the idea that personal computing was \"instantly recognized as a revolutionary technology\" (p. 7), instead treating computing as a site of clashing ideas. While engaging closely with the Apple II's affordances, Nooney argues that the history of personal computing is less about counterculture types wanting to produce \"a social revolution\" and more about \"financial interests\" wanting to secure \"their financial standing\" (p. 17).</p> <p>Beginning with a brief history of the computer before it became personal, Nooney juxtaposes the spread of large mainframe computers with the growth <strong>[End Page 418]</strong> of a hobbyist subculture of people who wanted their own computers. Though connected to that hobbyist milieu, Nooney frames the path to the Apple II as an attempt to launch a successful consumer product, albeit one offering \"a synthesis of hobbyist instincts for access and accessibility\" in a package that was \"more approachable to novices than anything else available\" (p. 65). The Apple II's hardware was not enough for its potential to be realized; nonspecialist users needed to be convinced the machine could fit into their lives, and they needed software to convince them.</p> <p>Thus, Nooney focuses on five applications that illustrate \"how the computer became personal\" (p. 70). Primary among these is VisiCalc, a spreadsheet program that elevated the microcomputer from a hobbyist toy to a business machine. Beyond business software like VisiCalc, games like <em>Mystery House</em> were also top sellers, as they demonstrated the microcomputer's entertainment potential. The challenge was to teach \"potential users … to imagine their lives as available for intervention by a computer\" (p. 195), something that the card and banner maker The Print Shop did admirably. Businesses represented valuable markets for the makers of hardware and software, but so too did schools, where programs like <em>Snooper Troops</em> could capitalize on interest in and desire for educational software. And all the while, the technical challenges of microcomputers—such as the need for backups—provided the space for controversial utility programs like Locksmith. These five pieces of software are considered alongside additions like the 5.25-inch floppy drive and the dot matrix printer, which further expanded what it was possible to do with the Apple II.</p> <p>The word \"age\" in the book's title is instructive, for this is not a narrow history of a single machine or company but a consideration of how the Apple II became a site where competing visions of personal computing played out. A staunchly antideterministic narrative, the book eschews any kind of hagiographic paean to the inevitability of the Apple II (or Apple Computer), emphasizing that more than the hardware, it was the software that sold the Apple II. This matter of selling is central to Nooney's narrative, for even as the book is populated by intriguing figures with their own ideas about personal computing, the book keeps coming back to these figures' desire to create something that would sell. And while the book considers a range of novel programs, their success has less to do with their intrinsic quality than with connections to investors and other sources of capital.</p> <p>Those with only a passing knowledge of computing's history will have their preconceived notions challenged by this book, while those with greater knowledge will gain from the book's focused analysis, theoretical depth, and thoughtful engagement with sources (notably, its use of computer magazines). 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引用次数: 0

Abstract

Reviewed by:

  • The Apple II Age: How the Computer Became Personal by Laine Nooney
  • Zachary Loeb (bio)
The Apple II Age: How the Computer Became Personal By Laine Nooney. Chicago: University of Chicago Press, 2023. Pp. 352.

In the version of its history that Silicon Valley likes to tell about itself, computing's rise is credited to a gaggle of iconoclastic former hippies who envisioned a world transformed for the better by the computer. This is a myth that is dismantled by Laine Nooney in The Apple II Age. Focusing on the titular Apple II, the book rejects the idea that personal computing was "instantly recognized as a revolutionary technology" (p. 7), instead treating computing as a site of clashing ideas. While engaging closely with the Apple II's affordances, Nooney argues that the history of personal computing is less about counterculture types wanting to produce "a social revolution" and more about "financial interests" wanting to secure "their financial standing" (p. 17).

Beginning with a brief history of the computer before it became personal, Nooney juxtaposes the spread of large mainframe computers with the growth [End Page 418] of a hobbyist subculture of people who wanted their own computers. Though connected to that hobbyist milieu, Nooney frames the path to the Apple II as an attempt to launch a successful consumer product, albeit one offering "a synthesis of hobbyist instincts for access and accessibility" in a package that was "more approachable to novices than anything else available" (p. 65). The Apple II's hardware was not enough for its potential to be realized; nonspecialist users needed to be convinced the machine could fit into their lives, and they needed software to convince them.

Thus, Nooney focuses on five applications that illustrate "how the computer became personal" (p. 70). Primary among these is VisiCalc, a spreadsheet program that elevated the microcomputer from a hobbyist toy to a business machine. Beyond business software like VisiCalc, games like Mystery House were also top sellers, as they demonstrated the microcomputer's entertainment potential. The challenge was to teach "potential users … to imagine their lives as available for intervention by a computer" (p. 195), something that the card and banner maker The Print Shop did admirably. Businesses represented valuable markets for the makers of hardware and software, but so too did schools, where programs like Snooper Troops could capitalize on interest in and desire for educational software. And all the while, the technical challenges of microcomputers—such as the need for backups—provided the space for controversial utility programs like Locksmith. These five pieces of software are considered alongside additions like the 5.25-inch floppy drive and the dot matrix printer, which further expanded what it was possible to do with the Apple II.

The word "age" in the book's title is instructive, for this is not a narrow history of a single machine or company but a consideration of how the Apple II became a site where competing visions of personal computing played out. A staunchly antideterministic narrative, the book eschews any kind of hagiographic paean to the inevitability of the Apple II (or Apple Computer), emphasizing that more than the hardware, it was the software that sold the Apple II. This matter of selling is central to Nooney's narrative, for even as the book is populated by intriguing figures with their own ideas about personal computing, the book keeps coming back to these figures' desire to create something that would sell. And while the book considers a range of novel programs, their success has less to do with their intrinsic quality than with connections to investors and other sources of capital.

Those with only a passing knowledge of computing's history will have their preconceived notions challenged by this book, while those with greater knowledge will gain from the book's focused analysis, theoretical depth, and thoughtful engagement with sources (notably, its use of computer magazines). Perhaps the harshest critique to level at this book is that there are sections and chapters that cry out for entire monographs of their own, but this just points to the important work this book does in grounding the history of computing in the...

苹果 II 时代:电脑如何成为个人电脑》,作者 Laine Nooney(评论)
评论者 The Apple II Age: How the Computer Became Personal by Laine Nooney Zachary Loeb (bio) The Apple II Age: How the Computer Became Personal By Laine Nooney.芝加哥:芝加哥:芝加哥大学出版社,2023 年。第 352 页。352.在硅谷喜欢自说自话的历史版本中,计算机的崛起归功于一群具有偶像崇拜精神的前嬉皮士,他们憧憬着计算机能让世界变得更好。莱恩-努尼在《苹果 II 时代》一书中打破了这一神话。该书以 Apple II 为中心,摒弃了个人电脑 "立即被认为是一项革命性技术"(第 7 页)的观点,而是将计算机视为一个思想碰撞的场所。在密切关注 Apple II 功能的同时,努尼认为,个人计算机的历史与其说是反主流文化人士想要制造 "一场社会革命",不如说是 "金融利益集团 "想要确保 "他们的经济地位"(第 17 页)。从计算机成为个人计算机之前的简史开始,努尼将大型主机的普及与希望拥有自己的计算机的业余爱好者亚文化的发展并列起来。虽然与业余爱好者的环境有关,但努尼将通往 Apple II 的道路描绘成推出一款成功的消费产品的尝试,尽管这款产品 "综合了业余爱好者对访问和易用性的本能","比其他任何产品都更容易为新手所接受"(第 65 页)。要实现 Apple II 的潜力,仅有硬件是不够的;还需要让非专业用户相信这台机器可以融入他们的生活,他们需要软件来说服自己。因此,努尼重点介绍了 "计算机如何成为个人电脑"(第 70 页)的五个应用软件。其中最主要的是 VisiCalc,这是一款电子表格程序,它将微型计算机从业余爱好者的玩具提升为商业机器。除了 VisiCalc 这样的商业软件,《神秘屋》这样的游戏也非常畅销,因为它们展示了微型计算机的娱乐潜力。挑战在于教会 "潜在用户......想象他们的生活可以被计算机介入"(第 195 页),卡片和条幅制造商 The Print Shop 在这方面做得非常出色。对于硬件和软件制造商来说,企业是宝贵的市场,但学校也是宝贵的市场,"窥探者部队 "等项目可以利用学校对教育软件的兴趣和渴望。同时,微型计算机的技术挑战--如备份需求--也为像 "锁匠 "这样有争议的实用程序提供了发展空间。这五款软件与 5.25 英寸软驱和针式打印机等新产品一起,进一步拓展了 Apple II 的功能。书名中的 "时代 "一词很有启发性,因为这并不是一部狭隘的单一机器或公司的历史,而是对 Apple II 如何成为个人计算的竞争场所的思考。作为一部坚定的反决定论叙事作品,本书避免了对 Apple II(或苹果电脑)的必然性进行任何形式的歌颂,而是强调,与硬件相比,软件才是 Apple II 的卖点。销售问题是努尼叙述的核心,因为即使书中出现了许多对个人电脑有自己想法的有趣人物,书中也会不断提到这些人物想要创造出能够销售的产品的愿望。虽然书中介绍了一系列新颖的程序,但它们的成功与其说与内在质量有关,不如说与投资者和其他资金来源有关。那些对计算机历史略知一二的人,其先入为主的观念会受到本书的挑战;而那些知识渊博的人,则会从本书的重点分析、理论深度以及对资料来源的深思熟虑(尤其是对计算机杂志的使用)中获益匪浅。也许对本书最苛刻的批评是,有些章节和章节本身就可以写成整本专著,但这恰恰说明了本书在将计算机史建立在计算机杂志基础上所做的重要工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Technology and Culture
Technology and Culture 社会科学-科学史与科学哲学
CiteScore
0.60
自引率
14.30%
发文量
225
审稿时长
>12 weeks
期刊介绍: Technology and Culture, the preeminent journal of the history of technology, draws on scholarship in diverse disciplines to publish insightful pieces intended for general readers as well as specialists. Subscribers include scientists, engineers, anthropologists, sociologists, economists, museum curators, archivists, scholars, librarians, educators, historians, and many others. In addition to scholarly essays, each issue features 30-40 book reviews and reviews of new museum exhibitions. To illuminate important debates and draw attention to specific topics, the journal occasionally publishes thematic issues. Technology and Culture is the official journal of the Society for the History of Technology (SHOT).
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