Is it feasible to design learning media "Tomato Plant Growth" hydroponically based on the discovery learning model?

Lili Dahliani, Md. Anisur Rahman
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Abstract

Information technology has significantly transformed various facets of life, including education, specifically the learning process in higher education. Integrating information technology in education has empowered students to create and utilize diverse digital learning resources. Mobile devices play a vital role in improving student learning outcomes in hydroponic plant growing lessons when used as an additional tool with demonstration and discovery learning approaches, often known as demons-disco learning. This course utilizes hydroponic techniques and mobile devices to improve students' understanding and skill in cultivating vegetables. Mobile applications offer innovative experiences in information and communication technology and opportunities for students to engage in self-directed learning. The chosen learning methodology involves imparting extensive knowledge, a thorough understanding of many components and variations, and an assessment through inquiries about the cultivation of hydroponic plants. Thus, a teacher must develop instructional material that helps students overcome difficulties associated with cultivating hydroponic plants. This study employed a research and development (R&D) approach to fabricate a product, encompassing three of the four research phases: definition (identifying possibilities and issues, gathering data), product design, and development (validating the design, improving the design, and testing the product). Nevertheless, this research is limited to the third phase, notably the validation phase. The findings suggest that the THD (Tomato-Hydroponic-Demonsdisco) learning media is suitable for use. This article will thoroughly analyze THD media and its utilization in lectures.
基于发现式学习模式,水培设计学习媒体 "番茄植物生长 "是否可行?
信息技术极大地改变了生活的方方面面,包括教育,特别是高等教育的学习过程。将信息技术整合到教育中,使学生有能力创建和利用各种数字学习资源。在水培植物种植课程中,如果将移动设备作为演示和探索学习方法(通常称为 "恶魔-迪斯科学习")的辅助工具,那么它在提高学生学习成果方面将发挥至关重要的作用。本课程利用水培技术和移动设备来提高学生对蔬菜栽培的理解和技能。移动应用程序提供了信息和通信技术方面的创新体验,并为学生提供了自主学习的机会。所选择的学习方法包括传授广泛的知识、透彻理解多种成分和变化,以及通过对水培植物栽培的探究进行评估。因此,教师必须编制教学材料,帮助学生克服与栽培水培植物有关的困难。本研究采用研究与开发(R&D)方法来制作产品,包括四个研究阶段中的三个阶段:定义(确定可能性和问题、收集数据)、产品设计和开发(验证设计、改进设计和测试产品)。然而,本研究仅限于第三阶段,尤其是验证阶段。研究结果表明,THD(Tomato-Hydroponic-Demonsdisco)学习媒体适合使用。本文将深入分析 THD 媒体及其在教学中的应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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