The Social Networks Development for Establishing Measures for Preventing and Controlling the Negative Impacts and Controlling the Negative Impacts of Online Games Among Children and Youth

Thitima Vechpong, Treetip Boonyam
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Abstract

Online games are now the new mainstream of the gaming industry due to their ability to reach a wide range of people, especially children and young people, who may encounter negative impacts from playing online games. Therefore, this study aimed to examine measures to prevent addiction to games and the dangers caused by playing online games among children and youth by using various research and development processes. This research employed a purposive sampling technique with public and private stakeholders. The results showed that measures to prevent game addiction and the dangers caused by playing online games set for schools can be summarized as Prevent - Investigate - Precautionary - Activity creation – Remedy (PIPAR). Implementing the results from research studies emphasizes on driving at all levels concretely. As for the practical level, it should be implemented in an integrated way with routine tasks and operate in a network to promote creative online games and prevent game addiction and the dangers caused by games to youngsters on a continual and sustainable basis.
制定预防和控制网络游戏对儿童和青少年的负面影响的措施的社会网络发展情况
网络游戏因其覆盖面广而成为游戏产业的新主流,尤其是儿童和青少年,他们可能会因玩网 络游戏而受到负面影响。因此,本研究旨在通过各种研究和开发过程,探讨防止儿童和青少年沉迷游戏的措施以及玩网络游戏造成的危害。本研究采用了目的性抽样技术,对公共和私人利益相关者进行了抽样调查。结果表明,为学校制定的预防游戏成瘾和玩网络游戏造成的危害的措施可以概括为预防--调查--防范--活动创建--补救(PIPAR)。落实调查研究的成果,强调在各个层面具体推动。在实际操作层面,应与日常工作结合起来实施,以网络的形式推广有创意的网络游戏,持续不断地预防游戏成瘾和游戏对青少年造成的危害。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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