Rethinking Information Structures in RLHF: Reward Generalization from a Graph Theory Perspective

ArXiv Pub Date : 2024-02-15 DOI:10.48550/arXiv.2402.10184
Tianyi Qiu, Fanzhi Zeng, Jiaming Ji, Dong Yan, Kaile Wang, Jiayi Zhou, Han Yang, Josef Dai, Xuehai Pan, Yaodong Yang
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Abstract

There is a trilemma in reinforcement learning from human feedback (RLHF): the incompatibility between highly diverse contexts, low labeling cost, and reliable alignment performance. Here we aim to mitigate such incompatibility through the design of dataset information structures during reward modeling, and meanwhile propose new, generalizable methods of analysis that have wider applications, including potentially shedding light on goal misgeneralization. Specifically, we first reexamine the RLHF process and propose a theoretical framework portraying it as an autoencoding process over text distributions. Our framework formalizes the RLHF objective of ensuring distributional consistency between human preference and large language model (LLM) behavior. Based on this framework, we introduce a new method to model generalization in the reward modeling stage of RLHF, the induced Bayesian network (IBN). Drawing from random graph theory and causal analysis, it enables empirically grounded derivation of generalization error bounds, a key improvement over classical methods of generalization analysis. An insight from our analysis is the superiority of the tree-based information structure in reward modeling, compared to chain-based baselines in conventional RLHF methods. We derive that in complex contexts with limited data, the tree-based reward model (RM) induces up to $\Theta(\log n/\log\log n)$ times less variance than chain-based RM where $n$ is the dataset size. As validation, we demonstrate that on three NLP tasks, the tree-based RM achieves 65% win rate on average against chain-based baselines. Looking ahead, we hope to extend the IBN analysis to help understand the phenomenon of goal misgeneralization.
反思 RLHF 中的信息结构:从图论角度看奖励泛化
来自人类反馈的强化学习(RLHF)存在一个三难问题:高度多样化的情境、低标记成本和可靠的配准性能之间的不兼容性。在此,我们旨在通过在奖励建模过程中设计数据集信息结构来缓解这种不兼容性,同时提出新的、可推广的分析方法,这些方法具有更广泛的应用前景,包括可能揭示目标泛化错误。具体来说,我们首先重新审视了 RLHF 过程,并提出了一个理论框架,将其描绘成文本分布的自动编码过程。我们的框架形式化了 RLHF 目标,即确保人类偏好与大型语言模型(LLM)行为之间的分布一致性。基于这一框架,我们在 RLHF 的奖励建模阶段引入了一种新的泛化建模方法--诱导贝叶斯网络(IBN)。该方法借鉴了随机图理论和因果分析,能够根据经验推导出泛化误差边界,是对经典泛化分析方法的重要改进。与传统 RLHF 方法中基于链的基线相比,我们的分析深入揭示了基于树的信息结构在奖赏建模中的优越性。我们得出,在数据有限的复杂情况下,基于树的奖励模型(RM)比基于链的奖励模型(其中$n$为数据集大小)引起的方差最多可减少$\θ(\log n/\log\log n)$倍。作为验证,我们证明在三个 NLP 任务中,基于树的 RM 与基于链的基线相比,平均胜率达到 65%。展望未来,我们希望扩展 IBN 分析,以帮助理解目标概括错误的现象。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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