Cultural Insights in Souls-Like Games: Analyzing Player Behaviors, Perspectives, and Emotions Across a Multicultural Context

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Sicheng Pan;Gary J. W. Xu;Kun Guo;Seop Hyeong Park;Hongliang Ding
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Abstract

Souls-like games are one of the most popular and emerging genres in the contemporary gaming world. This study compared the behavioral characteristics, perspectives, and emotional expressions of players in Souls-like games from different cultural backgrounds, specifically examining the distinctions and commonalities among them. Natural language processing techniques were employed to analyze English, Chinese, and Russian reviews of 17 Souls-like games to investigate players' gaming experiences, including gameplay behaviors, game evaluations, and emotional experiences. The findings revealed significant disparities among players from different cultures in all three aspects of their engagement with Souls-like games. Specifically, these players exhibited significant culture-related variations in their behavioral characteristics toward Souls-like games. In terms of perspectives, English-speaking players tended to focus more on game optimization, whereas Chinese and Russian players paid greater attention to game combat design. Regarding emotional expressions, Chinese players were more prone to exhibit emotions of anger and disgust, while English and Russian players displayed a more neutral emotional stance. These cultural insights provide valuable information for game developers to better meet the needs and expectations of players from different cultural backgrounds. This study not only broadens our understanding of player behaviors and cultural influences but also lends robust support to cross-cultural gaming research.
类灵魂游戏中的文化洞察:分析多元文化背景下玩家的行为、观点和情感
《灵魂》类游戏是当代游戏世界中最受欢迎的新兴游戏类型之一。本研究比较了来自不同文化背景的《灵魂》类游戏玩家的行为特征、视角和情感表达,特别考察了它们之间的区别和共性。采用自然语言处理技术分析17款《灵魂》类游戏的英文、中文和俄文评论,调查玩家的游戏体验,包括游戏行为、游戏评价和情感体验。研究结果显示,不同文化背景的玩家在这三个方面对《灵魂》类游戏的投入存在显著差异。具体来说,这些玩家对《灵魂》类游戏的行为特征表现出显著的文化差异。从视角来看,英语玩家更关注游戏优化,而中国和俄罗斯玩家更关注游戏战斗设计。在情绪表达方面,中国选手更倾向于表现出愤怒和厌恶的情绪,而英国和俄罗斯选手则表现出更为中性的情绪姿态。这些文化洞察为游戏开发者提供了有价值的信息,帮助他们更好地满足来自不同文化背景的玩家的需求和期望。这项研究不仅拓宽了我们对玩家行为和文化影响的理解,也为跨文化游戏研究提供了强有力的支持。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Transactions on Games
IEEE Transactions on Games Engineering-Electrical and Electronic Engineering
CiteScore
4.60
自引率
8.70%
发文量
87
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