Social Signal Processing in Affective Virtual Reality: Human-Shaped Agents Increase Electrodermal Activity in an Elicited Negative Environment.

IF 5.4 3区 材料科学 Q2 CHEMISTRY, PHYSICAL
ACS Applied Energy Materials Pub Date : 2024-04-01 Epub Date: 2024-02-23 DOI:10.1089/cyber.2023.0273
Sergio C Torres, Desirée I Gracia Laso, Maria Eleonora Minissi, Luna Maddalon, Irene Alice Chicchi Giglioli, Mariano Alcañiz
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引用次数: 0

Abstract

Prior research on affect elicitation indicates that stimuli with social content (pictures or videos) are more arousing than nonsocial stimuli. In particular, they elicit stronger physiological arousal as measured by electrodermal activity (EDA; i.e., social EDA effect). However, it is unclear how this effect applies to virtual reality (VR), which enables an enhanced sense of presence (SoP) and ecological validity. The study here approached this question from a social-emotional VR framework. A sample of N = 72 participants (55 percent women) experienced a set of six virtual environments (VEs) in the form of emotional parks specifically designed to elicit positive, negative, or neutral affectivity. Half of these VEs included human-shaped agents (social context) and the other half omitted these agents (nonsocial context). The results supported the social EDA effect, which in addition was amplified by the reported SoP. Importantly, the VE featuring a social negative content qualified this observed social EDA effect. The finding is discussed in the light of a negativity bias reported in affect literature, through which negative stimuli typically mobilize attention and bodily activation as a mechanism linked to stress responses. The study's implications extend to the use of VR in both research and practical applications, emphasizing the role of social content in influencing affective and physiological responses.

情感虚拟现实中的社会信号处理:人形代理会增加激发消极环境中的电热活动。
先前有关情感激发的研究表明,具有社交内容的刺激物(图片或视频)比非社交刺激物更能激发人的情感。特别是,通过皮电活动(EDA;即社交 EDA 效应)测量,它们会引起更强的生理唤醒。然而,目前还不清楚这种效应如何适用于虚拟现实(VR),因为虚拟现实可以增强临场感(SoP)和生态有效性。本研究从社会情感虚拟现实框架出发,探讨了这一问题。N = 72 名参与者(55% 为女性)体验了一组六种虚拟环境(VE),这些虚拟环境以情感公园的形式出现,专门用于激发积极、消极或中性的情感。其中一半的虚拟环境包含人形代理(社会情境),另一半不包含人形代理(非社会情境)。结果证实了社交 EDA 效应,此外,报告的 SoP 也放大了这种效应。重要的是,以社会负面内容为特征的 VE 可以抑制所观察到的社会 EDA 效应。这一研究结果是根据情感文献中报道的消极偏差进行讨论的,消极刺激通常会调动注意力和身体激活,这是一种与压力反应相关的机制。这项研究的意义延伸到了 VR 在研究和实际应用中的使用,强调了社交内容在影响情感和生理反应中的作用。
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来源期刊
ACS Applied Energy Materials
ACS Applied Energy Materials Materials Science-Materials Chemistry
CiteScore
10.30
自引率
6.20%
发文量
1368
期刊介绍: ACS Applied Energy Materials is an interdisciplinary journal publishing original research covering all aspects of materials, engineering, chemistry, physics and biology relevant to energy conversion and storage. The journal is devoted to reports of new and original experimental and theoretical research of an applied nature that integrate knowledge in the areas of materials, engineering, physics, bioscience, and chemistry into important energy applications.
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