Disciplined body: How players design their game movements for the machine

IF 2.3 2区 文学 Q1 COMMUNICATION
Burak S. Tekin
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引用次数: 0

Abstract

This study examines disciplined body in video game playing activities in which players produce their game moves with their bodies. Disciplined body refers to particularly designed bodily movements, orienting to their recognizability by the machine. Drawing on ethnomethodology and conversation analysis, this study demonstrates that participants endogenously display a sensitivity towards machine’s recognition, through which they point to a need for players to discipline their bodies and produce machine-designed movements. Disciplining the body involves producing the game movements in particular forms required by the machine, calibrating the movements to the constraints of the machine, and timing the movements in coordination with the unfolding games. The analysis provides insights for reflecting on the relations between humans and machines and in particular how the former adapts to the latter. Participants attribute a specific form of agency to the machine to see and recognize the player movements. This necessitates the players to perform their game movements with specific qualities, which deviates from the “natural” human body, arguably leading to dehumanization. This study is based on video-recorded data in which participants speak Turkish.

纪律严明的身体球员如何为机器设计比赛动作
本研究探讨了电子游戏活动中的纪律身体,在这些活动中,玩家用身体做出游戏动作。有纪律的身体指的是特别设计的身体动作,以机器的可识别性为导向。本研究利用民族方法学和会话分析法,证明了参与者对机器识别的内在敏感性,通过这种敏感性,他们指出玩家需要约束自己的身体,做出机器设计的动作。约束身体包括按照机器要求的特定形式做出游戏动作,根据机器的限制条件调整动作,并根据游戏的展开情况调整动作的时间。这项分析为反思人类与机器之间的关系,特别是前者如何适应后者提供了启示。参与者将一种特定形式的代理权赋予了机器,使其能够看到并识别玩家的动作。这就要求玩家以特定的特质完成游戏动作,而这偏离了 "自然 "的人体,可以说导致了非人化。本研究基于视频录制的数据,其中参与者说土耳其语。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Discourse Context & Media
Discourse Context & Media COMMUNICATION-
CiteScore
5.00
自引率
10.00%
发文量
46
审稿时长
55 days
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