Learning effectiveness of immersive virtual reality in education and training: A systematic review of findings

Matthias Conrad, David Kablitz, Stephan Schumann
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Abstract

The use of immersive virtual reality (IVR) offers a variety of design possibilities for action-oriented teaching and learning that enables the promotion of specific knowledge and skills. In order to use IVR applications as an effective teaching and learning medium, it is important to understand the potential advantages and disadvantages of this technology compared to other media. This raises the question of what type of learning environment is most effective in promoting specific knowledge and skills. To answer these questions, a systematic review of research on learning with IVR in an educational context was conducted using the PRISMA method (Liberati et al., 2009; Page et al., 2021). The study analyzed 30 relevant research articles to compare the relative effectiveness of IVR-based learning and its impact on learner engagement, as outlined in the ICAP framework (Chi & Wylie, 2014). The results indicate that IVR has a positive impact on learning compared to other types of media. The study suggests that IVR technology is suitable for learning environments that prioritize active learner engagement and practical application, such as active manipulation and constructive creation. In summary, the results offer more insights into the advantages of using IVR to accomplish particular learning objectives.

沉浸式虚拟现实技术在教育和培训中的学习效果:对研究结果的系统审查
沉浸式虚拟现实技术(IVR)的使用为以行动为导向的教学提供了多种设计可能性,可以促进特定知识和技能的学习。为了将 IVR 应用作为一种有效的教学媒体,必须了解这种技术与其他媒体相比的潜在优缺点。这就提出了一个问题:什么样的学习环境能最有效地促进特定知识和技能的学习?为了回答这些问题,我们采用 PRISMA 方法(Liberati 等人,2009 年;Page 等人,2021 年)对教育背景下使用 IVR 学习的研究进行了系统回顾。研究分析了 30 篇相关研究文章,比较了基于 IVR 的学习的相对有效性及其对学习者参与度的影响,正如 ICAP 框架所概述的那样(Chi & Wylie, 2014)。结果表明,与其他类型的媒体相比,IVR 对学习有积极的影响。研究表明,IVR 技术适用于优先考虑学习者积极参与和实际应用的学习环境,如主动操作和建设性创造。总之,研究结果让我们更深入地了解了使用 IVR 来实现特定学习目标的优势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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