Augmenting the feel of real objects: An analysis of haptic augmented reality

IF 5.3 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Arpit Bhatia , Kasper Hornbæk , Hasti Seifi
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Abstract

Advances in haptic technologies can alter how real objects feel to our touch and create the experience of haptic augmented reality (AR). However, the definition, use cases, and value to end users of such haptic AR remain unclear. Existing work is concerned with technological implementation and lacks a user-centered perspective. To address these limitations, we analyze haptic AR systems in the literature to understand what constitutes haptic AR, why we would want to alter our sense of touch, and how haptic AR interactions take place. To demonstrate the value of studying haptic AR in the context of real-world tasks and user impressions of the concept itself, we also conducted a small exploratory study with five prototypical applications of different haptic AR systems. Our analysis highlights unexplored areas for haptics and HCI researchers and the need to conduct user evaluations of the overall concept rather than just point examples.

增强真实物体的触感:触觉增强现实分析
触觉技术的进步可以改变真实物体给我们带来的触感,并创造出触觉增强现实(AR)体验。然而,这种触觉增强现实技术的定义、用例以及对终端用户的价值仍不明确。现有工作关注的是技术实现,缺乏以用户为中心的视角。为了解决这些局限性,我们分析了文献中的触觉 AR 系统,以了解什么是触觉 AR、为什么我们想要改变我们的触觉以及触觉 AR 交互是如何进行的。为了证明在现实任务和用户对触觉 AR 概念本身印象的背景下研究触觉 AR 的价值,我们还对不同触觉 AR 系统的五个原型应用进行了小型探索性研究。我们的分析凸显了触觉和人机交互研究人员尚未探索的领域,以及对整体概念进行用户评估的必要性,而不仅仅是点实例。
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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