Virtual influencers and corporate reputation: from marketing game to empirical analysis

IF 9.6 2区 管理学 Q1 BUSINESS
Baogui Xin, Yaru Hao, Lei Xie
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引用次数: 0

Abstract

Purpose

This study delves into how corporations make decisions about influencer marketing. Specifically, it examines the differences between human influencers, who carry the risk of scandals, and virtual influencers, a new and unpredictable realm, regarding their integration with social media platforms.

Design/methodology/approach

Using game theory and empirical data, the study explores crucial factors in influencer marketing, including influencer quality, reputation repair costs and the probability of R&D failures.

Findings

This study suggests that companies favor human influencers when the risk of scandal is low. However, competing companies switch to virtual influencers at different intervals as this risk increases. The costs, likelihood of scandals and competition intensity all play a role in a company's decision-making regarding technology management. Additionally, a higher chance of R&D failure can motivate a company to invest more in R&D to gain a competitive advantage over rivals that may suffer failures.

Research implications/implications

This study provides insights into how corporations manage social media influencer marketing in the digital age. It contributes to marketing theory and technology management decisions by offering a fresh perspective on the relationship between corporate reputation and influencer marketing strategy.

Originality/value

This study offers valuable perspectives into a relatively uncharted area of marketing strategy. It employs game theory and empirical analysis to introduce a fresh method of comprehending the dynamics of influencer marketing, its impact on corporate reputation management and its interaction with social media.

虚拟影响者与企业声誉:从营销游戏到实证分析
目的 本研究探讨企业如何就影响者营销做出决策。设计/方法/途径本研究利用博弈论和经验数据,探讨了影响者营销中的关键因素,包括影响者的质量、声誉修复成本和研发失败的概率。研究结果本研究表明,当丑闻风险较低时,企业更青睐人类影响者。然而,随着丑闻风险的增加,竞争公司会在不同时期转而使用虚拟影响者。成本、丑闻的可能性和竞争的激烈程度都会对公司的技术管理决策产生影响。此外,研发失败的几率越高,就越能促使公司加大研发投入,从而在与可能遭遇失败的对手竞争时获得优势。研究意义/影响本研究为企业如何在数字时代管理社交媒体影响者营销提供了见解。通过对企业声誉与影响者营销战略之间关系的全新视角,本研究为营销理论和技术管理决策做出了贡献。原创性/价值本研究为一个相对未知的营销战略领域提供了有价值的视角。它采用博弈论和实证分析,引入了一种全新的方法来理解影响者营销的动态、其对企业声誉管理的影响及其与社交媒体的互动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
17.80
自引率
17.10%
发文量
31
期刊介绍: The mission of the Journal of Research in Interactive Marketing is to address substantive issues in interactive, relationship, electronic, direct and multi-channel marketing and marketing management. ISSN: 2040-7122 eISSN: 2040-7122 With its origins in the discipline and practice of direct marketing, the Journal of Research in Interactive Marketing (JRIM) aims to publish progressive, innovative and rigorous scholarly research for marketing academics and practitioners.
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