Use of human–computer interactive games for the dynamic assessment of language skills of children with autism spectrum disorder

IF 6.7 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Kai Zhang, Jingying Chen, Zongkai Yang
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引用次数: 0

Abstract

This study explored the influence of the dynamic assessment of human–computer interactive games on children's language potential. Thirty-seven special children aged 3–7 years were selected to participate in the study. They were divided into three groups according to their scores on the Autism Behaviour Checklist: (1) a non-autism group, (2) a suspected autism group and (3) an autism group. In two stages of static and dynamic assessment, all three groups of children completed language tests under the conditions of no mediated prompt and mediated prompts, and the data generated in the game interactions were processed and analysed. The findings suggest the following: (1) static assessment may ignore children's language potential, while dynamic assessment can measure and differentiate children's potential language development ability; (2) children with ASD need more mediation prompts and are more likely to complete tasks with explicit mediation prompts; (3) children with ASD have weaker language potential, and children with suspected ASD or non-ASD children have homogeneous language potential; and (4) assessors should pay timely attention to and maintain children's learning status and psychological changes. This study demonstrates the importance of human–computer interactive games as a dynamic assessment tool to tap into children's language potential and to determine their proximal developmental zone, which has important implications for teachers in understanding groups with different language abilities.

Practitioner notes

What is already known about the topic?

  • The traditional language assessment paradigm (static assessment) can only evaluate the learners' current language development ability, while the short-term development potential may not be observed.
  • Different prompts in the mediation strategy can be used as a quantitative assessment paradigm in dynamic assessment.
  • Much of the dynamic assessment in children with ASD focuses on language vocabulary learning outcomes and lacks measurement or quantification of language potential.

What this paper adds?

  • Presents a method for the dynamic assessment of a human–computer interactive language game suitable for children aged 3–7 years with ASD.
  • Quantifies the potential level of language skills in children with varying degrees of ASD.
  • Objectively and dynamically compares differences in language development potential between different groups.
  • In dynamic assessment, children's learning status and psychological changes should be paid attention to and maintained in time.

Implications for practice, research or policy

  • This paper provides a concrete example of how human–computer interactive games can be used to dynamically assess the language potential of children with ASD.
  • These findings highlight the importance of progressive scaffolds (mediated prompts) in children's language learning, which can help children identify and solve problems in a timely manner.
  • For educational developers, language intervention materials should be prepared in a way that encompasses the different levels of language skills of children with different disabilities, that is, within the individual's zone of proximal development.
利用人机互动游戏对自闭症谱系障碍儿童的语言能力进行动态评估
本研究探讨了人机互动游戏的动态评估对儿童语言潜能的影响。研究选取了 37 名 3-7 岁的特殊儿童。根据自闭症行为检查表的得分,他们被分为三组:(1)非自闭症组;(2)疑似自闭症组;(3)自闭症组。在静态和动态评估的两个阶段,三组儿童都在无中介提示和中介提示的条件下完成了语言测试,并对游戏互动中产生的数据进行了处理和分析。研究结果表明(1)静态评估可能会忽视儿童的语言潜能,而动态评估可以测量和区分儿童潜在的语言发展能力;(2)ASD 儿童需要更多的中介提示,更容易完成有明确中介提示的任务;(3)ASD 儿童的语言潜能较弱,而疑似 ASD 儿童或非 ASD 儿童的语言潜能具有同质性;(4)评估者应及时关注和维护儿童的学习状态和心理变化。本研究表明,人机互动游戏作为一种动态评估工具,对挖掘儿童的语言潜能、确定儿童的近发展区具有重要意义,对教师了解不同语言能力的群体具有重要的指导意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
British Journal of Educational Technology
British Journal of Educational Technology EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
15.60
自引率
4.50%
发文量
111
期刊介绍: BJET is a primary source for academics and professionals in the fields of digital educational and training technology throughout the world. The Journal is published by Wiley on behalf of The British Educational Research Association (BERA). It publishes theoretical perspectives, methodological developments and high quality empirical research that demonstrate whether and how applications of instructional/educational technology systems, networks, tools and resources lead to improvements in formal and non-formal education at all levels, from early years through to higher, technical and vocational education, professional development and corporate training.
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