The Methodological Machinery of Wargaming: A Path toward Discovering Wargaming’s Epistemological Foundations

IF 3.1 1区 社会学 Q1 INTERNATIONAL RELATIONS
David E Banks
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Abstract

This paper proposes a comprehensive research program for determining the epistemological foundations of analytic wargaming. Wargaming has been used in military, government, and private sectors for decades, with tens of millions of dollars spent annually on it. In light of the changing strategic circumstances of the twenty-first century, it has only become more popular. However, the epistemological foundations of the method are poorly understood. Many professional wargamers contend that wargaming is an “art” and thus unable to be systemically evaluated. Recent work by a small coterie of international relations scholars has contended that wargaming can be reconciled with social science, typically by evaluating wargaming according to experimental standards. However, this solution strips wargames of most of their unique features and cannot explain why some of the most prominent wargames in history produced meaningful results. In this paper, I argue that in the attempt to better understand wargaming’s epistemology, scholars should begin by recognizing the prominent features of wargames and research each of these to determine if and how wargames produce rigorous knowledge. In making this argument, I identify five distinct “methodological machineries” of wargaming—the recurring processes through which wargames may produce knowledge—that distinguish wargaming from other social science methods: (i) they are representative, (ii) they feature consequential decisions made by human players, (iii) they are adjudicated, (iv) they are immersive, and (v) they are bespoke designs. I show how each of these machineries offers potential opportunities and dangers in the production of knowledge through the method of wargaming. In outlining these distinct features, I offer a clear and viable research program for epistemologists of wargaming.
战争游戏的方法论机制:探索战争游戏认识论基础之路
本文提出了一项综合研究计划,以确定分析战争博弈的认识论基础。几十年来,军事、政府和私营部门一直在使用战争博弈,每年为此花费数千万美元。随着二十一世纪战略环境的不断变化,战争博弈只会变得更加流行。然而,人们对这种方法的认识论基础却知之甚少。许多职业战争游戏玩家认为,战争游戏是一门 "艺术",因此无法对其进行系统评价。最近,一小撮国际关系学者认为,战争博弈可以与社会科学相协调,通常是根据实验标准对战争博弈进行评估。然而,这种解决方案剥夺了战争游戏的大部分独特性,也无法解释为什么历史上一些最著名的战争游戏会产生有意义的结果。在本文中,我认为在试图更好地理解战争游戏的认识论时,学者们应首先认识到战争游戏的突出特点,并逐一进行研究,以确定战争游戏是否以及如何产生严谨的知识。在提出这一论点的过程中,我指出了战争游戏的五个不同的 "方法论机制"--战争游戏产生知识的循环过程--它们将战争游戏与其他社会科学方法区分开来:(i)它们具有代表性;(ii)它们以人类玩家做出的后果性决定为特征;(iii)它们是裁决性的;(iv)它们是身临其境的;(v)它们是定制设计。我将展示这些机制中的每一种如何通过战争游戏的方法为知识的生产提供潜在的机遇和危险。通过概述这些不同的特征,我为战争游戏认识论者提供了一个清晰可行的研究计划。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
6.70
自引率
9.10%
发文量
62
期刊介绍: The International Studies Review (ISR) provides a window on current trends and research in international studies worldwide. Published four times a year, ISR is intended to help: (a) scholars engage in the kind of dialogue and debate that will shape the field of international studies in the future, (b) graduate and undergraduate students understand major issues in international studies and identify promising opportunities for research, and (c) educators keep up with new ideas and research. To achieve these objectives, ISR includes analytical essays, reviews of new books, and a forum in each issue. Essays integrate scholarship, clarify debates, provide new perspectives on research, identify new directions for the field, and present insights into scholarship in various parts of the world.
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