Hybrid Models for Knowledge Tracing: A Systematic Literature Review

IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Andrea Zanellati;Daniele Di Mitri;Maurizio Gabbrielli;Olivia Levrini
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引用次数: 0

Abstract

Knowledge tracing is a well-known problem in AI for education, consisting of monitoring how the knowledge state of students changes during the learning process and accurately predicting their performance in future exercises. In recent years, many advances have been made thanks to various machine learning and deep learning techniques. Despite their satisfactory performances, they have some pitfalls, e.g., modeling one skill at a time, ignoring the relationships between different skills, or inconsistency for the predictions, i.e., sudden spikes and falls across time steps. For this reason, hybrid machine-learning techniques have also been explored. With this systematic literature review, we aim to illustrate the state of the art in this field. Specifically, we want to identify the potential and the frontiers in integrating prior knowledge sources in the traditional machine learning pipeline as a supplement to the normally considered data. We applied a qualitative analysis to distill a taxonomy with the following three dimensions: knowledge source, knowledge representation, and knowledge integration. Exploiting this taxonomy, we also conducted a quantitative analysis to detect the most common approaches.
知识追踪的混合模型:系统文献综述
知识追踪是人工智能教育领域的一个著名问题,包括监测学生在学习过程中知识状态的变化,并准确预测他们在未来练习中的表现。近年来,各种机器学习和深度学习技术取得了许多进展。尽管这些技术的性能令人满意,但它们也存在一些缺陷,例如每次只对一种技能建模,忽略了不同技能之间的关系,或者预测结果不一致,即在不同时间步长内突然出现峰值和谷值。因此,人们也开始探索混合机器学习技术。通过这篇系统的文献综述,我们旨在说明该领域的技术现状。具体来说,我们希望确定在传统机器学习管道中集成先验知识源作为通常考虑的数据补充的潜力和前沿。我们通过定性分析,提炼出了包含以下三个维度的分类标准:知识源、知识表示和知识整合。利用该分类法,我们还进行了定量分析,以发现最常见的方法。
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来源期刊
IEEE Transactions on Learning Technologies
IEEE Transactions on Learning Technologies COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
CiteScore
7.50
自引率
5.40%
发文量
82
审稿时长
>12 weeks
期刊介绍: The IEEE Transactions on Learning Technologies covers all advances in learning technologies and their applications, including but not limited to the following topics: innovative online learning systems; intelligent tutors; educational games; simulation systems for education and training; collaborative learning tools; learning with mobile devices; wearable devices and interfaces for learning; personalized and adaptive learning systems; tools for formative and summative assessment; tools for learning analytics and educational data mining; ontologies for learning systems; standards and web services that support learning; authoring tools for learning materials; computer support for peer tutoring; learning via computer-mediated inquiry, field, and lab work; social learning techniques; social networks and infrastructures for learning and knowledge sharing; and creation and management of learning objects.
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