Pengaruh Interactivity dan Entertainment terhadap Purchace Decision Industri Ritel di Indonesia

Windy Fahira
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Abstract

This research This study aims to determine the relationship between Interactivity and Entertainment to the Purchase Decision of retail customers in Indonesia by adding the mediating variable Brand Awareness. A total of 216 respondents were obtained by distributing questionnaires through G-Form. The sampling technique used used is purposive sampling. Furthermore, the data obtained processed using structural equation modeling (SEM) method. The results This study shows the influence of Interactivity and Entertainment on Brand Awareness. on Brand Awareness. Brand awareness acts as a significant antecedent to Purchase Decision and mediates the influence of Interactivity and Entertainment on Purchase Decision. influence of Interactivity and Entertainmnet on Purchase Decision. Decision.
互动性和娱乐性对印度尼西亚零售业购买决策的影响
本研究旨在通过添加品牌意识这一中介变量,确定互动性和娱乐性与印尼零售客户购买决策之间的关系。通过 G-Form 发放问卷,共获得 216 名受访者。采用的抽样技术是目的性抽样。此外,还使用结构方程建模(SEM)方法对获得的数据进行了处理。结果 本研究显示了互动性和娱乐性对品牌知名度的影响。品牌认知度是购买决策的重要前因,并在互动性和娱乐性对购买决策的影响中起中介作用。决定。
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