{"title":"Convexity of the triple helix of innovation game","authors":"Eustache Mêgnigbêto","doi":"10.1108/ijis-03-2023-0071","DOIUrl":null,"url":null,"abstract":"\nPurpose\nThis paper aims to determine the conditions for the core of the Triple Helix game to exist. The Triple Helix of university-industry-government relationships is a three-person cooperative game with transferable utility. Then, the core, the Shapley value and the nucleolus were used as indicators of the synergy within an innovation system. Whereas the Shapley value and the nucleolus always exist, the core may not.\n\n\nDesign/methodology/approach\nThe core of a three-person cooperative game with transferable utility exists only if and only if the game is convex. The paper applies the convexity condition to the Triple Helix game.\n\n\nFindings\nThe Triple Helix game is convex if and only if there is output within the system; it is strictly convex if and only if all the three bilateral and the trilateral relationships have an output.\n\n\nPractical implications\nConvex games are competitive situations in which there are strong incentives towards the formation of large coalitions; therefore, innovation actors must cooperate to maximise their interests. Furthermore, a Triple Helix game may be split into subgames for comprehensive analyses and several Triple Helix games may be combined for a global study.\n\n\nOriginality/value\nThis paper extends the meaning of the Shapley value and the nucleolus for Triple Helix innovation actors: the Shapley value indicates the quantity a player wins because of the coalitions he involves in and the nucleolus the return for solidarity of an innovation actor.\n","PeriodicalId":44643,"journal":{"name":"International Journal of Innovation Science","volume":null,"pages":null},"PeriodicalIF":3.0000,"publicationDate":"2024-01-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Innovation Science","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1108/ijis-03-2023-0071","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"BUSINESS","Score":null,"Total":0}
引用次数: 0
Abstract
Purpose
This paper aims to determine the conditions for the core of the Triple Helix game to exist. The Triple Helix of university-industry-government relationships is a three-person cooperative game with transferable utility. Then, the core, the Shapley value and the nucleolus were used as indicators of the synergy within an innovation system. Whereas the Shapley value and the nucleolus always exist, the core may not.
Design/methodology/approach
The core of a three-person cooperative game with transferable utility exists only if and only if the game is convex. The paper applies the convexity condition to the Triple Helix game.
Findings
The Triple Helix game is convex if and only if there is output within the system; it is strictly convex if and only if all the three bilateral and the trilateral relationships have an output.
Practical implications
Convex games are competitive situations in which there are strong incentives towards the formation of large coalitions; therefore, innovation actors must cooperate to maximise their interests. Furthermore, a Triple Helix game may be split into subgames for comprehensive analyses and several Triple Helix games may be combined for a global study.
Originality/value
This paper extends the meaning of the Shapley value and the nucleolus for Triple Helix innovation actors: the Shapley value indicates the quantity a player wins because of the coalitions he involves in and the nucleolus the return for solidarity of an innovation actor.
期刊介绍:
The International Journal of Innovation Science publishes fundamental and applied research in innovation practices. As the official journal of the International Association of Innovation Professionals (IAOIP), the journal is a forum for the exchange of advanced knowledge in innovation, including emerging technologies and best practices, tools and techniques, metrics, and organization design and culture; as well as the stakeholder engagement, change management, and leadership skills required to ensure innovation succeeds. Areas of Coverage: -Innovation processes, methods, techniques- Individual''s role in Innovation- Improvements in HR, marketing, finance, or other disciplines that enable innovation- Innovation practices in specific industries or countries- Innovation centers, incubators, labs...- Regional or national economic development/policies related to innovation- Innovation competency, skills- Innovation conventions, competitions, or training- Innovation for entrepreneurs-Regional impacts on innovation- Growing innovationthrough university programs- Attracting innovative companies and entrepreneurs