Teaching Games For Understanding: Application of learning methods to volleyball material

Khaton Bagas Pambudi, Dian Pujianto, Yahya Eko Nopiyanto, Andika Prabowo
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Abstract

This study aims to determine whether using the TGFU learning method in playing volleyball can improve volleyball playing skills class X MIPA 3 students. In this study researchers used the Classroom Action Research (CAR) method. The subjects in this study were 36 students of class X MIPA 3 at SMA Negeri 1 Seluma. This research was conducted with pre cycle and in 2 cycles, where each cycle had 4 stages, namely: (1) planning, (2) implementation, (3) observation, (4) reflection. As for the results of the pre cycle percentage assessment was (46%), the results of observations of the teaching and learning process using the TGFU method in volleyball learning in the acquisition of the first cycle assessment percentage was (66%). Whereas in cycle II the percentage assessment was (85%), of students who had fulfilled the KKM value of 70. Based on the results of the research above, it can be concluded that using the TGFU method in volleyball learning can improve volleyball learning skills.
游戏教学促进理解:学习方法在排球教材中的应用
本研究旨在确定在排球比赛中使用 TGFU 学习法是否能提高 MIPA 3 高中学生的排球技能。在本研究中,研究人员采用了课堂行动研究法(CAR)。研究对象为 SMA Negeri 1 Seluma 的 36 名 MIPA 3 年级学生。本研究分为前周期和两个周期,每个周期有四个阶段,即:(1) 计划,(2) 实施,(3) 观察,(4) 反思。前周期的百分比评估结果为(46%),在第一周期的评估中,使用 TGFU 法进行排球学习的教学过程的观察结果为(66%)。而在第二周期中,达到 KKM 值 70 的学生的评估百分比为(85%)。根据上述研究结果,可以得出结论:在排球学习中使用 TGFU 法可以提高排球学习技能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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