{"title":"CREATIVITY MANAGEMENT WITHIN THE AESTHETICAL SITUATION REGARDING THE IN-REAL OR DIGITAL FORM OF PARTICIPATION IN ARTS: ART RECEIVERS’ PERSPECTIVE","authors":"M. Szostak, Łukasz Sułkowski","doi":"10.3846/cs.2024.16418","DOIUrl":null,"url":null,"abstract":"Because digitalisation of the aesthetical experience, a process speeded up by the not-yet-finished COVID-19 pandemic, should be considered in the context of growth or loss of artistry/creativity, this paper aims to assess the influence of the participation form in the aesthetical situation by receivers on the level of artistry/creativity potential loss. Assessment of the quality of participation by the receivers in each of five types of arts (musical arts, performing arts, literary arts, audio-visual arts, visual arts) was done using the same ten criteria for each type of art: satisfaction, pleasure, engagement, the possibility of experiencing catharsis, contact with the artwork itself, contact with the performer itself, comfort of participation, possibilities of shaping the aesthetical experience, own motivation to participate, easiness of participation. The literature review was run using NVivo Pro software. Data analysis (n = 221) was executed using IBM SPSS and Microsoft Excel. Answering the research hypotheses: H1) the digital form of participation in arts determines the level of quality of participation in the aesthetical situation by receivers; H2) the form of participation in art shapes the level of quality of participation in the aesthetical situation by receivers of each type of art differently: in musical arts, performing arts, literary arts and visual arts, in-real participation gives higher quality than digital participation; in audio-visual arts, in-real participation gives lower quality than digital participation. The research results may be helpful for: art creators wanting to choose the optimal way of distributing their artworks; art managers to better understand art receivers’ perspectives and their opinion about participation in arts in real or digitally; art receivers to compare their private opinion about the ways of participation in arts with the general opinion of art receivers.","PeriodicalId":38085,"journal":{"name":"Creativity Studies","volume":"58 10","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-01-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Creativity Studies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3846/cs.2024.16418","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Social Sciences","Score":null,"Total":0}
引用次数: 0
Abstract
Because digitalisation of the aesthetical experience, a process speeded up by the not-yet-finished COVID-19 pandemic, should be considered in the context of growth or loss of artistry/creativity, this paper aims to assess the influence of the participation form in the aesthetical situation by receivers on the level of artistry/creativity potential loss. Assessment of the quality of participation by the receivers in each of five types of arts (musical arts, performing arts, literary arts, audio-visual arts, visual arts) was done using the same ten criteria for each type of art: satisfaction, pleasure, engagement, the possibility of experiencing catharsis, contact with the artwork itself, contact with the performer itself, comfort of participation, possibilities of shaping the aesthetical experience, own motivation to participate, easiness of participation. The literature review was run using NVivo Pro software. Data analysis (n = 221) was executed using IBM SPSS and Microsoft Excel. Answering the research hypotheses: H1) the digital form of participation in arts determines the level of quality of participation in the aesthetical situation by receivers; H2) the form of participation in art shapes the level of quality of participation in the aesthetical situation by receivers of each type of art differently: in musical arts, performing arts, literary arts and visual arts, in-real participation gives higher quality than digital participation; in audio-visual arts, in-real participation gives lower quality than digital participation. The research results may be helpful for: art creators wanting to choose the optimal way of distributing their artworks; art managers to better understand art receivers’ perspectives and their opinion about participation in arts in real or digitally; art receivers to compare their private opinion about the ways of participation in arts with the general opinion of art receivers.
由于审美体验的数字化进程因尚未完成的 COVID-19 大流行而加速,因此应在艺术性/创造性增长或丧失的背景下加以考虑,本文旨在评估接受者在审美情境中的参与形式对艺术性/创造性潜在丧失程度的影响。对五类艺术(音乐艺术、表演艺术、文学艺术、视听艺术、视觉艺术)中每一类艺术的接受者的参与质量进行评估时,采用了相同的十项标准:满意度、愉悦感、参与度、体验宣泄的可能性、与艺术品本身的接触、与表演者本身的接触、参与的舒适度、塑造审美体验的可能性、自身参与的动机、参与的容易程度。文献综述使用 NVivo Pro 软件进行。使用 IBM SPSS 和 Microsoft Excel 进行了数据分析(n = 221)。回答研究假设:H1)艺术的数字化参与形式决定了接受者参与审美情境的质量水平;H2)艺术的参与形式对每类艺术的接受者参与审美情境的质量水平的影响不同:在音乐艺术、表演艺术、文学艺术和视觉艺术中,真实参与的质量高于数字化参与;在视听艺术中,真实参与的质量低于数字化参与。研究结果可能有助于:艺术创作者选择最佳的艺术作品传播方式;艺术管理者更好地了解艺术接受者的视角以及他们对以实物或数字方式参与艺术的看法;艺术接受者将他们对艺术参与方式的个人看法与艺术接受者的普遍看法进行比较。
期刊介绍:
Creativity Studies accepts original research articles with a focus on communication within the creative society. The journal welcomes contributions from scholars from diverse disciplines such as philosophy, sociology, history, political, communication and information sciences. Creativity Studies also publishes survey papers and descriptions of academic events in this area. The journal issues will be organized around different issues on creativity.