Action-time-controlled tabletop gamification improves physician‒nurse collaborative emergency room evacuation training

IF 2.6 3区 管理学 Q3 MANAGEMENT
Po-Hua Wang, Hung-Chieh Chang, Ming-Yuan Hong, I-Chen Lin, Szu-Yin Chen, Chih-Hsien Chi, Chia-Chang Chuang, Chia-Lung Kao, Chih-Hao Lin
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Abstract

This article is an example of Lessons from the Field highlighting the practical implementation of a novel time-controlled mechanism in the gamification of emergency department evacuation training via tabletop exercise. Tabletop exercise is one of the most common drill types for disaster preparedness. It is easy to use, effective, and low in cost, but it has some shortcomings. For example, its lack of authenticity is often criticized. We add a time-control mechanism to the tabletop exercise and use settings similar to real events in an attempt to increase the authenticity of the tabletop exercise and the learning effect. We completed a 3-h tabletop gamification of emergency room evacuation, which included a time control mechanism. Medical staff in our emergency department were asked to join this tabletop training. We evaluated the effectiveness of the time-control tabletop exercise through the results of the pretest and posttests and feedback from the participants. A total of 97 emergency medical staff from the Emergency Department of Cheng Kung University Hospital, including 64 nurses, 29 emergency doctors and four nurse practitioners, participated in this tabletop exercise. After experiencing the time-control tabletop exercise, the participants significantly improved their approach to mass casualty incidents, their method for evacuating patients, and their triage skills. The correct answer rate for the pretest and post-test rose from 68.75% to 94.33% with statistically significant. The feedback from the participants also showed that the time-control tabletop exercise was interesting and could increase learning motivation. The time-control mechanism had a positive impact on the learning effect. It increased the reality of tabletop exercises, promoted participants' learning motivation, and improved their performance on the test.

控制行动时间的桌面游戏化改进了医生护士合作进行的急诊室疏散培训
本文是 "实地经验 "的一个实例,重点介绍了在通过桌面演练进行的急诊科疏散培训游戏化过程中,新颖的时间控制机制的实际应用。桌面演练是最常见的备灾演练类型之一。它简单易用、效果显著、成本低廉,但也存在一些不足。例如,其缺乏真实性就经常受到批评。我们在桌面演练中加入了时间控制机制,并使用与真实事件类似的设置,试图提高桌面演练的真实性和学习效果。我们完成了一次为期 3 小时的急诊室疏散桌面游戏化演练,其中包括时间控制机制。我们急诊科的医护人员被要求参加这次桌面培训。我们通过前测和后测结果以及参与者的反馈评估了时间控制桌面演练的效果。共有 97 名来自成功大学医院急诊科的医务人员参加了此次桌面演练,其中包括 64 名护士、29 名急诊医生和 4 名执业护士。在经历了时间控制桌面演练后,参与者在应对大规模伤亡事件的方法、疏散病人的方法以及分诊技能方面都有了明显的提高。前测和后测的正确答题率从 68.75% 上升到 94.33%,具有统计学意义。学员的反馈还显示,时间控制桌面练习很有趣,可以提高学习积极性。时间控制机制对学习效果产生了积极影响。它增加了桌面练习的真实感,促进了学员的学习动机,并提高了他们的考试成绩。
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来源期刊
CiteScore
5.40
自引率
12.90%
发文量
51
期刊介绍: The Journal of Contingencies and Crisis Management is an invaluable source of information on all aspects of contingency planning, scenario analysis and crisis management in both corporate and public sectors. It focuses on the opportunities and threats facing organizations and presents analysis and case studies of crisis prevention, crisis planning, recovery and turnaround management. With contributions from world-wide sources including corporations, governmental agencies, think tanks and influential academics, this publication provides a vital platform for the exchange of strategic and operational experience, information and knowledge.
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