Assessing the reaction to and efficacy of the Screener drug discovery and development board game as a pedagogical tool in postgraduate courses

IF 1.9 4区 医学 Q2 BIOLOGY
F. Noël, G. Xexéo, M.A. Martins, E.J.R. Silva, A.S. Pupo, P.J.C. Magalhães, R.C.P. Lima-Júnior, K.K.L. Gadelha, K. Lima-Silva, J.M. Raimundo, P.C. Ghedini, M.E. Crespo-Lopez, G.P. Arrifano, J. Ferreira, R.D. Prediger, G.C.G. Militão, R.B. Oliveira, A.W. Hollais, L.C.M. Rodrigues, D.T. Carvalho, S.K.P. Costa, D.T.O. Martins
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引用次数: 0

Abstract

Screener, a board game supplemented with online resources, was introduced and distributed by the Brazilian Society of Pharmacology and Experimental Therapeutics to postgraduate programs as an instructional tool for the process of drug discovery and development (DDD). In this study, we provided a comprehensive analysis of five critical aspects for evaluating the quality of educational games, namely: 1) description of the intervention; 2) underlying pedagogical theory; 3) identification of local educational gaps; 4) impact on diverse stakeholders; and 5) elucidation of iterative quality enhancement processes. We also present qualitative and quantitative assessments of the effectiveness of this game in 11 postgraduate courses. We employed the MEEGA+ online survey, comprising thirty-three close-ended unipolar items with 5-point Likert-type response scales, to assess student perceptions of the quality and utility of Screener. Based on 115 responses, the results indicated a highly positive outlook among students. In addition, we performed a preliminary evaluation of learning outcomes in two courses involving 28 students. Pre- and post-quizzes were applied, each consisting of 20 True/False questions directly aligned with the game's content. The analysis revealed significant improvement in students' performance following engagement with the game, with scores rising from 8.4 to 13.3 (P<0.0001, paired t-test) and 9.7 to 12.7 (P<0.0001, paired t-test). These findings underscore the utility of Screener as an enjoyable and effective tool for facilitating a positive learning experience in the DDD process. Notably, the game can also reduce the educational disparities across different regions of our continental country.
评估 "筛选器 "药物发现和开发棋盘游戏作为研究生课程教学工具的反应和功效
巴西药理学与实验治疗学学会向研究生课程引入并分发了一款棋盘游戏--Screener,并辅以在线资源,作为药物发现与开发(DDD)过程的教学工具。在这项研究中,我们对评估教育游戏质量的五个关键方面进行了全面分析,这五个方面分别是1) 对干预措施的描述;2) 基本的教学理论;3) 确定当地的教育差距;4) 对不同利益相关者的影响;5) 阐明迭代质量提升过程。我们还对该游戏在 11 门研究生课程中的有效性进行了定性和定量评估。我们采用了 MEEGA+ 在线调查,包括 33 个封闭式单极项目和 5 点李克特类型的回答量表,以评估学生对 Screener 的质量和实用性的看法。根据 115 份回复,结果显示学生们对筛查器的看法非常积极。此外,我们还对 28 名学生参与的两门课程的学习成果进行了初步评估。我们进行了课前和课后测验,每个测验包括 20 道与游戏内容直接相关的真/假问题。分析结果显示,学生在参与游戏后成绩有了明显提高,分数从 8.4 分提高到 13.3 分(P<0.0001,配对 t 检验),从 9.7 分提高到 12.7 分(P<0.0001,配对 t 检验)。这些发现强调了 "筛选器 "的实用性,它是一种愉悦而有效的工具,可在定向行走过程中促进积极的学习体验。值得注意的是,该游戏还能缩小我国大陆不同地区之间的教育差距。
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来源期刊
CiteScore
4.00
自引率
0.00%
发文量
129
审稿时长
2 months
期刊介绍: The Brazilian Journal of Medical and Biological Research, founded by Michel Jamra, is edited and published monthly by the Associação Brasileira de Divulgação Científica (ABDC), a federation of Brazilian scientific societies: - Sociedade Brasileira de Biofísica (SBBf) - Sociedade Brasileira de Farmacologia e Terapêutica Experimental (SBFTE) - Sociedade Brasileira de Fisiologia (SBFis) - Sociedade Brasileira de Imunologia (SBI) - Sociedade Brasileira de Investigação Clínica (SBIC) - Sociedade Brasileira de Neurociências e Comportamento (SBNeC).
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