Cognitive training based on human-computer interaction and susceptibility to visual illusions. Reduction of the Ponzo effect through working memory training
Hanna Bednarek , Magdalena Przedniczek , Radosław Wujcik , Justyna M. Olszewska , Jarosław Orzechowski
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引用次数: 0
Abstract
The main objective of the current study was to test the efficiency of adaptive cognitive training programs based on human-computer interaction. More specifically, the influence of this training on resistance to orientation visual illusions (Poggendorff, Zӧllner) and metric visual illusions (Ebbinghaus, Müller-Lyer, Ponzo) was tested. In addition, the second goal of the study was to verify whether Witkin's field dependence/independence, defined as an individual's ability to identify parts of an organized visual field as elements separate from that field, moderates the influence of cognitive training on visual illusion resistance. 250 participants aged 19–32 took part in the experiment. In addition to a passive control group, three training groups were used: a working memory-training group, an attention-training group, and a perception-training group. The groups were homogeneous in terms of gender, age, and proportion of field-dependent and field-independent individuals. All groups received about three weeks of adaptive cognitive training, consisting of 18 sessions of 30 min per day. The results showed that, in general, field-dependent participants appeared to be more susceptible to visual illusions than field-independent ones. Most importantly, working memory training appeared to be effective in reducing susceptibility to the Ponzo illusion.
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
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