OOO Sound Art and Technology as Speculative Realism

Hugo Paquete
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Abstract

This article presents a conceptual elaboration that was created from an interview with the philosopher Graham Harman. It makes linkages between art, technology, communication and philosophy while focusing on object-oriented ontology philosophy applied to sound art. The argument involves aesthetics and social contextual ideas such as post-digital, techno-cultural, and post-techno aesthetics. Examining how technology, as a technical, symbolic and contextual dominant object of material and symbolic meaning, affects society and the arts and impacts perception, by pointing out the analytical and philosophical differences between events as spectral, immanent forces with performative qualities and technological things as materials with atomic vibrations. The aim is to promote perspectives on hybrid-materialism and event with conceptual linkage in hybrid creative art forms focused on sound as the virtual nominator in both the analog and digital environments of an expanded reality. The analysis focuses on sound studies and digital media art, supporting those artistic mediums that employ hybrid materialism to varied degrees, as shown by the artistic examples that build specific conceptual reformulations of space, score and performativeness art research by creating metapolitical distinctions and extrapolations that are able to inspire notions about time, event and place that are crucial for time-based artists that rely on technology and computational infrastructures for performativity and theoretical exploration about time, sound , image and place.
OOO 作为投机现实主义的声音艺术和技术
本文通过对哲学家格雷厄姆-哈曼(Graham Harman)的访谈,提出了一个概念阐述。文章将艺术、技术、传播和哲学联系在一起,同时关注应用于声音艺术的面向对象的本体论哲学。论点涉及美学和社会背景思想,如后数字美学、技术文化美学和后技术美学。通过指出作为具有表演特质的光谱、内在力量的事件与作为具有原子振动的材料的技术事物之间的分析和哲学差异,探讨技术作为具有物质和象征意义的技术、象征和语境主导对象,如何影响社会和艺术,以及如何影响感知。其目的是在混合创造性艺术形式中,以声音为虚拟提名人,在扩大的现实的模拟和数字环境中,推广关于混合物质主义和事件与概念联系的观点。分析的重点是声音研究和数字媒体艺术,支持那些在不同程度上采用混合物质主义的艺术媒介,正如艺术范例所显示的那样,这些范例对空间、乐谱和表演性艺术研究进行了具体的概念重构,创造了元政治区分和推断,能够激发关于时间、事件和地点的概念,这对于依赖技术和计算基础设施进行表演性和关于时间、声音、图像和地点的理论探索的基于时间的艺术家来说至关重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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