Approaches to Enhance Game-Based Teaching Literacy for Kindergarten Major Students

PU Guo
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Abstract

This study examines the significance of early literacy development in kindergarten students and explores the effectiveness of game-based teaching as a means to enhance literacy instruction. Game-based teaching, characterized by interactive and playful activities, has gained prominence, especially with the advent of digital games and educational apps. The research provides a historical and theoretical backdrop, recognizing the challenges and advantages of this approach, and delves into strategies for its successful implementation, emphasizing the pivotal role of educators. The study also highlights the potential for collaboration, independent learning, and the transference of skills acquired through gaming to real-world contexts. While acknowledging challenges such as technological access and teacher training, it offers strategies to overcome them, and underscores the need for adaptations to align with the unique needs of kindergarten students. This research underscores the role of game-based teaching in fostering early literacy skills, setting the stage for students' academic journeys.
提高幼儿园专业学生游戏教学素养的方法
本研究探讨了幼儿园学生早期读写能力发展的意义,并探索了游戏式教学作为加强读写能力教学的一种手段的有效性。游戏式教学以互动和游戏性活动为特点,尤其是随着数字游戏和教育应用程序的出现,其重要性日益凸显。研究提供了一个历史和理论背景,认识到这种方法的挑战和优势,并深入探讨了成功实施这种方法的策略,强调了教育工作者的关键作用。研究还强调了合作、自主学习以及将通过游戏获得的技能转移到现实世界中的潜力。在承认存在技术接入和教师培训等挑战的同时,研究还提出了克服这些挑战的策略,并强调了根据幼儿园学生的独特需求进行调整的必要性。这项研究强调了游戏教学在培养早期识字能力方面的作用,为学生的学业之旅奠定了基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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