PENGARUH PENGGUNAAN GAME EDUKASI EDUCANDY TERHADAP KEMAMPUAN GOI SISWA SMAN 6 PADANG

M. Irvan, Rita Arni
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Abstract

Numerous students consider it is challenging to master goi when learning Japanese, and the enormous amount of goi is one of the obstacles to learning Japanese. This study discovered that students find it challenging to master goi based on observations performed while conducting Educational Field Experience Practice (PPLK) at the Senior High School of 6 Padang and being interviewed by Japanese teachers. Due to students’ lack of enthusiasm and motivation in learning goi; thus, students did not have much ability to learn goi. Therefore, teaching media is necessary to engage students’ interest and facilitate their learning goi. The usage of educational media can overcome this issue. This study aimed to determine the effect of educational media on the ability of goi in tenth-grade students of Senior High School of 6 Padang. This study employed a quantitative and experimental design with a post-test control group design. The data collected comprised 72 sampled from tenth-grade students majoring in Mathematics and Natural Sciences 3 and Mathematics and Natural Sciences 2. Based on the findings of the independent sample t-test, it can be inferred that h1 was accepted at a sig. level was 0.0045<0.05, indicating that the goi ability of students in the experimental class is superior to that of students in the control class. In other words, the usage of educandy media affected the goi skills of tenth-grade students of Senior High School of 6 Padang.
使用 "educandy "教育游戏对巴东斯曼六年级学生围棋技能的影响
许多学生认为在学习日语时掌握五线谱具有挑战性,而大量的五线谱是学习日语的障碍之一。本研究通过在巴东 6 区高级中学进行教育现场体验实践(PPLK)和接受日语教师访谈时的观察发现,学生认为掌握五线谱具有挑战性。由于学生缺乏学习五子棋的热情和动力,因此他们学习五子棋的能力不强。因此,需要教学媒体来吸引学生的兴趣,促进他们学习五子棋。教育媒体的使用可以解决这一问题。本研究旨在确定教育媒体对巴东 6 区高级中学十年级学生围棋能力的影响。本研究采用了定量实验设计和后测对照组设计。所收集的数据包括 72 个来自数学与自然科学 3 级和数学与自然科学 2 级的十年级学生样本。根据独立样本 t 检验的结果,可以推断 h1 被接受,sig 水平为 0.0045<0.05,表明实验班学生的围棋能力优于对照组学生。换言之,教育媒体的使用影响了巴东 6 区高级中学十年级学生的围棋技能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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