ELEVATING YOUNG LEARNERS VOCABULARY MASTERY THROUGH KIM’S MEMORY GAME

Copyright©2023 Happy, Kusuma Wardani, Siti Mukhtarotul Ummah, Happy Kusuma Wardani, Kata Kunci, Permainan Memori Kim, penelitian tidakan kelas
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Abstract

This research aims to analyze the implementation of Kim’s memory game to improve the vocabulary mastery of the fifth graders at MI Pembangunan. This research used classroom action research design that included 12 students as the subject of the research. In conducting the research, the researchers collaborated with the classroom English teacher. The researcher and the collaborator worked together in planning,   implementing,   observing,   and   reflecting. This research used some instruments such as observation sheets and field notes to observe the implementation of Kim’s memory game during the act of conducting research. The findings showed that the implementation of Kim’s memory game in teaching vocabulary could improve the students’ mastery in vocabulary and encourages them to involve in the teaching learning process. The students’ improvement in vocabulary mastery was reflected on their result of the final test in the second cycle. The mean score of their final test in the second cycle reached to 99,5.
通过金氏记忆游戏提高青少年学生的词汇掌握水平
本研究旨在分析金氏记忆游戏的实施情况,以提高彭邦古南中学(MI Pembangunan)五年级学生的词汇掌握能力。本研究采用课堂行动研究设计,将 12 名学生作为研究对象。在开展研究的过程中,研究人员与班级英语教师进行了合作。研究人员与合作者共同规划、实施、观察和反思。本研究使用了一些工具,如观察表和现场笔记,以观察在研究过程中 Kim 记忆游戏的实施情况。研究结果表明,在词汇教学中实施金氏记忆游戏可以提高学生对词汇的掌握,并鼓励他们参与教学学习过程。学生对词汇掌握程度的提高反映在第二周期的期末测试结果上。第二周期期末测试的平均分达到了 99.5 分。
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