Gamification in Rehabilitation: The Role of Subjective Experience in a Multisensory Learning Context – A Narrative Review

Giulia Sgubin, Manuela Deodato, Luigi Murena
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Abstract

Abstract Game-based approaches are emerging in many fields, such as education, social sciences, marketing and government. Most studies debate its role in consolidating learning, guided by both internal and external rewards. These approaches are also being applied in rehabilitation, where patients must undergo a re-learning process of motor gestures after an injury to a body structure. In physiotherapy, much importance is given to analytical-functional movement aspects, but less to the recovery of the complete experience, including motivation, perception, and emotional experience of the patient during the process. The aim of this narrative review is to investigate the role of subjective experience in the application of gamification in physiotherapy, considering the added value it provides to recovery by involving neural structures, not just motor functions. By analyzing the most investigated aspects in using gamification in rehabilitation, we will outline the primary methods of investigation into the engagement and emotions involved in the process. Through a selection of scientific articles found on main databases, we identified articles investigating the patient’s experience. The analysis of these articles was based on aspects related to the recovery of movement, the technology used, as well as the methods of investigation and collection of qualitative data regarding the emotions and perceptions of patients during the gamification experience. The results are divided into two primary topics. Overall, this review supports the idea that gamification could represent a rehabilitation approach integrating physiotherapy, more suitable for the final stages of recovery, such as returning to work or sports.
康复游戏化:多感官学习背景下主观体验的作用--叙事回顾
摘要 基于游戏的方法正在教育、社会科学、市场营销和政府等许多领域兴起。大多数研究都在讨论游戏在巩固学习方面的作用,以及在内部和外部奖励的引导下的作用。这些方法也被应用于康复领域,患者在身体结构受伤后必须重新学习运动手势。在物理治疗中,人们非常重视分析性功能运动方面,但较少关注完整体验的恢复,包括患者在这一过程中的动机、感知和情感体验。本综述旨在研究游戏化在物理治疗中的应用中主观体验的作用,考虑到它通过涉及神经结构(而不仅仅是运动功能)为康复提供的附加值。通过分析在康复治疗中应用游戏化的最重要方面,我们将概述调查过程中的参与和情感的主要方法。通过对主要数据库中的科学文章进行筛选,我们确定了调查患者体验的文章。对这些文章的分析基于与运动恢复相关的方面、所使用的技术以及调查和收集定性数据的方法,这些定性数据涉及患者在游戏化体验过程中的情绪和感知。研究结果主要分为两个主题。总的来说,这篇综述支持这样一种观点,即游戏化可以代表一种整合物理治疗的康复方法,更适合康复的最后阶段,如重返工作岗位或运动场。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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