Pengaruh Penggunaan Teknik Self Control Dalam Konseling Kelompok Untuk Mengatasi Kecanduan Bermain Game Online Mahasiswa BK Undana

Fitry Utami, Geradus Uda, Lolang Maria Masi, Rizky M.A Abel
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Abstract

The addictive behavior of playing online games experienced by students has a negative impact on students, often students do not attend lectures because the time they spend is only playing online games all day long. The purpose of this study was to find out whether or not there was an effect of using self-control techniques in group counseling to overcome addiction to playing online games.This research uses a quantitative approach with a quasi-experimental type of research (Quasi Experimental), with a research design of One Group Pretest-Posttest. The population of the study was 210 people, the sampling in this study used purposive sampling, namely 7 students with high addiction scores. The collection uses a questionnaire and documentation. Research results: (1) Before participating in group counseling services with self-control techniques, addiction to playing online games is in the very high and high categories with a percentage of 1% and 9%, (2) After participating in group counseling services with self-control techniques, the score for addiction to play is online games decreased in the middle category (3) Students were able to carry out the steps of self-control techniques, (4) t-test values ​​tcount and ttable 12,182> 1,943, meaning that there was a difference in scores between before and after the implementation of group counseling with self-control techniques, (5 ) there is an effect of group counseling with self-control techniques on addiction to playing online games by 73.9%, while some 26.1% are thought to be influenced by other factors.
在团体辅导中使用自控技术克服 BK Undana 学生沉迷网络游戏的影响
学生玩网络游戏成瘾的行为对学生产生了负面影响,学生经常因为整天只顾玩网络游戏而不去上课。本研究的目的是了解在团体辅导中使用自我控制技术对克服玩网络游戏成瘾是否有效果。本研究采用了准实验类型的定量研究方法(Quasi-Experimental),研究设计为一组前测-后测。研究对象为 210 人,抽样采用目的性抽样,即 7 名成瘾分数较高的学生。收集采用问卷调查和文献资料法。研究结果:(1) 在参加自我控制技术团体辅导之前,玩网络游戏成瘾属于非常高和高的类别,比例分别为 1%和 9%;(2) 在参加自我控制技术团体辅导之后,玩网络游戏成瘾的分数下降,属于中等类别;(3) 学生能够执行自我控制技术的步骤、(4) t 检验值 tcount 和 t table 12 182>1 943,即实施自控技术团体辅导前后得分有差异, (5 ) 自控技术团体辅导对玩网络游戏成瘾的影响为 73.9%,而认为受其他因素影响的约占 26.1%。
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