The Development of Read Riddle Games to Improve Students' Reading Interest

Lira Aulia Hakim, Pahmi Pahmi, Prih Febtiningsih
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Abstract

Reading is an important aspect of the Senior High School curriculum, especially in areas where languages were integrated. The curriculum focuses on teaching grammatical awareness, structure, and reading comprehension to help students progress from basic knowledge to higher levels of language use. This study aims to discover the students’ outcomes by developing learning media using Google Site called "Read Riddle Games" for grade X SMA Negeri 2 Pekanbaru. The subject in this study is X MIPA 4 class in 2022/2023 academic year. This study used ADDIE (Analysis, Design, Development, Implementation and Evaluation) as the methodology to design and develop a learning media product. The learning media were validated by material expert, media expert and trial with the students. The researcher used questionnaires as the instruments in this study. The analysis of trial with the students using questionnaire with Gain Classification revealed a significant improvement in students' interest in reading after the enforce of the developed learning media with an average of 71% increase in students’ interest in reading. The development of the "Read Riddle Games" learning media has demonstrated high feasibility both in terms of material aspects and media aspects. This finding show that the learning media developed can be used to enhance students' interest in reading, thus contributing to a more effective educational experience.
开发阅读谜语游戏,提高学生阅读兴趣
阅读是高中课程的一个重要方面,尤其是在语言综合领域。该课程侧重于教授语法意识、结构和阅读理解,以帮助学生从基础知识向更高层次的语言运用迈进。本研究旨在通过使用谷歌网站开发学习媒体 "阅读谜语游戏"(Read Riddle Games),帮助北干巴鲁州第二中学(SMA Negeri 2 Pekanbaru)X 年级的学生了解学习成果。本研究的对象是2022/2023学年的X MIPA 4班。本研究采用ADDIE(分析、设计、开发、实施和评估)作为设计和开发学习媒体产品的方法。学习媒体经过了材料专家、媒体专家的验证和学生的试用。研究人员在本研究中使用了调查问卷作为工具。通过使用 "增益分类 "问卷对学生进行的试用分析表明,在使用开发的学习媒体后,学生的阅读兴趣有了显著提高,平均提高了 71%。阅读谜语游戏 "学习媒体的开发在材料和媒体两方面都具有很高的可行性。这一结果表明,所开发的学习媒体可用于提高学生的阅读兴趣,从而促进更有效的教育体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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