Module-based scientific physics engine architecture

A.A. Bernatovych, I. V. Stetsenko
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Abstract

The ever-evolving landscape of digital simulations demands innovative frameworks to achieve both realism and efficiency. The research highlights the issues of modern software architecture for physics simulation. The new architecture was developed to mitigate scalability and flexibility issues. The essence of the proposed architecture resides in the convergence of three pivotal concepts: the modular physics engine, the physics pipeline, and the Entity Component System (ECS) pattern. The modular physics engine represents a paradigm shift in simulation design. Compartmentalizing functionalities into modules, this approach fosters flexibility and reusability, enabling efficient construction of specialized simulations. The physics pipeline orchestrates simulations through structured stages, analogous to graphics pipelines. It guides dynamic forces, collisions, and interactions, optimizing resource use and integrating custom systems for accuracy. Complementing these, the ECS pattern decouples data and behavior, facilitating the construction of user defined physical pipeline comprised of loosely coupled modules. Combined with the modular physics engine and physics pipeline, ECS forms a comprehensive approach for complex physics simulations.
基于模块的科学物理引擎架构
数字仿真领域不断发展,需要创新的框架来实现真实和高效。这项研究强调了现代物理仿真软件架构的问题。新架构的开发旨在缓解可扩展性和灵活性问题。拟议架构的精髓在于三个关键概念的融合:模块化物理引擎、物理流水线和实体组件系统(ECS)模式。模块化物理引擎代表了仿真设计模式的转变。这种方法将功能划分为多个模块,提高了灵活性和可重用性,从而能够高效地构建专门的仿真。物理流水线通过结构化的阶段来协调仿真,类似于图形流水线。它引导动态力、碰撞和相互作用,优化资源使用,并集成定制系统以提高准确性。作为补充,ECS 模式将数据和行为分离,便于构建由松散耦合模块组成的用户自定义物理流水线。ECS 与模块化物理引擎和物理管道相结合,形成了复杂物理模拟的综合方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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