Exploring the Impact of Online Games on Learning Motivation in Primary Students: A Strong Negative Correlation

Qurrota A’yun, Feri Tirtoni
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Abstract

This quantitative correlational study investigates the relationship between online games and learning motivation among fifth-grade students at an elementary school. Employing questionnaires and interviews, the study analyzed data from 27 students using descriptive analysis and the product moment correlation test. The results revealed that online game engagement exhibited a high level (66.67%) within the 61-80% range, while learning motivation demonstrated a medium level (66.67%) within the 41-60% range. Utilizing SPSS version 26, the Pearson correlation value of -0.713 indicated a significant (p < 0.05) strong negative correlation between online games and learning motivation. This suggests that as online game involvement increases, learning motivation tends to decrease in this student population. These findings emphasize the need for educational strategies that balance the use of online games to foster intrinsic motivation and effective learning outcomes. Highlights: Correlation Between Online Games and Learning Motivation: This study examines the connection between online games and learning motivation in fifth-grade students, revealing a strong negative correlation. Data Analysis Techniques: Utilizing questionnaires and interviews, the research employs descriptive analysis and correlation tests to assess the relationship between online game engagement and learning motivation. Implications for Education: The results underscore the importance of balanced educational strategies that leverage online games to enhance intrinsic motivation and optimize learning outcomes in students. Keywords: Online games, learning motivation, elementary school, correlational study, student population.
探索网络游戏对小学生学习动机的影响:强烈的负相关
本定量相关研究探讨了网络游戏与小学五年级学生学习动机之间的关系。研究采用问卷调查和访谈的方法,通过描述性分析和乘积矩相关检验对 27 名学生的数据进行了分析。结果显示,网络游戏参与度在 61-80% 的范围内表现出较高水平(66.67%),而学习动机在 41-60% 的范围内表现出中等水平(66.67%)。利用 SPSS 26 版,皮尔逊相关值为-0.713,表明网络游戏与学习动机之间存在显著的(P < 0.05)强负相关。这表明,随着网络游戏参与度的增加,该学生群体的学习动机往往会下降。这些研究结果表明,有必要制定教育策略,平衡网络游戏的使用,以促进内在学习动机和有效的学习成果。 亮点: 网络游戏与学习动机之间的相关性:本研究探讨了网络游戏与五年级学生学习动机之间的联系,发现两者之间存在很强的负相关。 数据分析技术:本研究通过问卷调查和访谈,采用描述性分析和相关性检验来评估网络游戏参与度与学习动机之间的关系。 对教育的启示:研究结果强调了利用网络游戏提高学生内在学习动机和优化学习成果的平衡教育策略的重要性。 关键词: 网络游戏;学习动机;小学网络游戏、学习动机、小学、相关研究、学生群体。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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