Effectiveness of Digital Table Tennis Teaching Materials in Improving Students' Cognitive Ability

Samsuddin Siregar, R. Hasibuan, Mahmuddin
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Abstract

This research is a research activity testing the effectiveness of table tennis digital teaching materials, which previously this product has gone through a development process (expert judgment, small-scale field tests and large-scale field tests). This study aims to obtain teaching material products that are effectively used by students in learning table tennis. The method used in this research is the experimental method. The subjects involved in this study were 30 experimental groups and 30 control groups. The subjects of this study were students who were taking table tennis courses at the Physical Health and Recreation Education Study Program, Medan State University. The data analysis technique used in this study is the feasibility percentage technique. Based on the results of data analysis, it can be described that the results of the research can be seen from the results of the pretest, the two groups have almost the same percentage of learning outcomes. where the experimental group's pretest results were 41.92% while the control group was 42.50% with a difference of 0.88%. Based on this percentage, it can be categorized that student learning outcomes in the cognitive aspect have not been completed. Furthermore, the results of the post-test of the two groups experienced an increase from the results of the pre-test, where the experimental group achieved a completeness percentage of 92.2% while the control group was 82.1%, this percentage can be categorized as complete classically, but in the post-test results the percentage of the experimental group was higher than with the percentage of the control group. Based on this research data, it can be concluded that the digital materials developed in this study are suitable for use by educators as teaching materials in table tennis lectures.
数字乒乓球教材在提高学生认知能力方面的效果
本研究是一项测试乒乓球数字教材有效性的研究活动,此前该产品经历了一个开发过程(专家判断、小规模现场测试和大规模现场测试)。本研究旨在获得学生在学习乒乓球时能有效使用的教材产品。本研究采用的方法是实验法。研究对象包括 30 个实验组和 30 个对照组。研究对象为棉兰国立大学体育健康与娱乐教育研究项目的乒乓球课程学生。本研究采用的数据分析技术是可行性百分比技术。根据数据分析的结果,从预测试的结果可以看出,两组学生的学习成果百分比几乎相同,其中实验组的预测试结果为 41.92%,而对照组为 42.50%,两者相差 0.88%。根据这个百分比,可以归类为学生在认知方面的学习成果尚未完成。此外,两组的后测结果比前测结果有所上升,其中实验组的完成率为 92.2%,而对照组为 82.1%,这个百分比可以归类为经典的完成率,但在后测结果中,实验组的百分比高于对照组的百分比。根据这些研究数据,可以得出结论:本研究开发的数字教材适合教育工作者用作乒乓球讲座的教材。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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