Level Kemampuan Penalaran Spasial Siswa SMA dengan Gaya Belajar Visual dalam Menyelesaikan Masalah Geometri

M. Maftuh, Tiara Nur Alisya
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Abstract

The purpose of this study is to describe the level of spatial reasoning ability of high school students with a visual learning style in solving geometric problems. This research is a qualitative descriptive study. The subjects in this study were two students with a visual learning style category which was determined based on a learning style questionnaire. Data collection techniques in this study used a learning style questionnaire, TKPS, and interviews. Researchers also used data analysis techniques according to Milles & Huberman, namely data reduction, data presentation, and conclusion. Meanwhile, to check the validity of the data researcher uses source triangulation. Based on the research data obtained, it was shown that the subject imagined the design of the drawing model into real objects such as a swimming pool with stairs and a warehouse with piles of cardboard so that the subject was able to convert two-dimensional icons into three-dimensional objects. The subject showed that in the model design, there were images of blocks that had length, width, and height and there were small cubes arranged so that the subject was able to make the correct relationship between two-dimensional icons to become three-dimensional objects. The subject also determines how many unit cubes are needed to fill the block by first calculating the volume of the block and then subtracting the total number of unit cubes in the block. Thus the visual subject's spatial reasoning in solving geometric problems is included in the category of high-level (spatial) spatial reasoning.
具有视觉学习风格的高中生在解决几何问题时的空间推理能力水平
本研究旨在描述具有视觉学习风格的高中生在解决几何问题时的空间推理能力水平。本研究是一项定性描述性研究。研究对象是根据学习风格问卷确定的视觉学习风格类别的两名学生。本研究采用了学习风格问卷、TKPS 和访谈等数据收集技术。研究人员还使用了米勒斯和休伯曼的数据分析技术,即数据还原、数据呈现和结论。同时,为了检验数据的有效性,研究人员使用了来源三角测量法。根据所获得的研究数据显示,被试将绘画模型的设计想象成真实的物体,如带有楼梯的游泳池和堆满纸板的仓库,因此被试能够将二维图标转换成三维物体。受试者表明,在模型设计中,有长、宽、高的积木图像,还有排列着的小方块,这样受试者就能正确地将二维图标关系变成三维物体。受试者还能通过先计算积木的体积,然后减去积木中单位立方体的总数,来确定填满积木需要多少个单位立方体。因此,视觉主体在解决几何问题时的空间推理属于高级(空间)空间推理范畴。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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